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Making a Planeswalker
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<blockquote data-quote="Rossbert" data-source="post: 7536710" data-attributes="member: 6922357"><p>I'm assuming you mean new era 'dudes that teleport' planeswalker and not the original 'demi-gods who control the land and pull creatures from their homes to make war' plabeswalker.</p><p></p><p>New style planeswalkers have almost nothing in common, to the point that I heard (I am out of date so no idea how accurate) some are not even particularly. They basically come down to people who have a boon that lets them planeshift on top of whatever they were before (ie Jace goes from mind mage to mind mage that can plane shift, Chandra goes from pyromancer to pyromancer that can planeshift, etc.)</p><p></p><p>While I am all for making new stuff, think about how it interacts with everything else and what the purpose is. What is the role of 'mana'? How does it differ from spell slots (or spell points if you use that? Is color fundamentally different from a restricted spell list? How does all of this interact with multiclassing, dispel magic and counterspell?</p><p></p><p>Depending on how you want to address some of these issues it can go many different ways. My gut reaction for an MtG style setting is everyone gets a free Magic Initiate feat (almost everyone does SOME magic) and ask players to restrict spell picks thematically. On top of that give the plane shift boon when you are ready for them to wander.</p></blockquote><p></p>
[QUOTE="Rossbert, post: 7536710, member: 6922357"] I'm assuming you mean new era 'dudes that teleport' planeswalker and not the original 'demi-gods who control the land and pull creatures from their homes to make war' plabeswalker. New style planeswalkers have almost nothing in common, to the point that I heard (I am out of date so no idea how accurate) some are not even particularly. They basically come down to people who have a boon that lets them planeshift on top of whatever they were before (ie Jace goes from mind mage to mind mage that can plane shift, Chandra goes from pyromancer to pyromancer that can planeshift, etc.) While I am all for making new stuff, think about how it interacts with everything else and what the purpose is. What is the role of 'mana'? How does it differ from spell slots (or spell points if you use that? Is color fundamentally different from a restricted spell list? How does all of this interact with multiclassing, dispel magic and counterspell? Depending on how you want to address some of these issues it can go many different ways. My gut reaction for an MtG style setting is everyone gets a free Magic Initiate feat (almost everyone does SOME magic) and ask players to restrict spell picks thematically. On top of that give the plane shift boon when you are ready for them to wander. [/QUOTE]
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