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Making a Planeswalker
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<blockquote data-quote="cbwjm" data-source="post: 7537079" data-attributes="member: 6788732"><p>Something to be aware of if you are trying to translate the abilities of the cards into planeswalker abilities is that they aren't actually healing or harming themselves when you use their planeswalker abilities. Even though they look like hit points, the numbers represent loyalty. Do things they like and they'll stick around for longer (they gain loyalty), do things that take a substantial amount of power and you might see them leaving if their loyalty drops to 0. Same with when they get attacked, their loyalty goes down because the area is too damn dangerous so they end up planeswalking away.</p><p></p><p>For a full on planeswalker campaign, I can started on creating a half caster (for warrior/rogue style planeswalkers) and full caster version of the planeswalker and then creating subclasses that fit the theme. The black half-caster had a death-knight, the green full caster had a druid. White had paladins and clerics, red had class based on fire, earth, etc. I never did complete it. Perhaps I'll go back and have another look.</p><p></p><p>Another idea I had was to add a template/boon which grants a planeswalker additional spell slots able to be used to cast spells based on which type of mana they are attuned to. Maybe this could be innate spellcasting instead so that you gain a few spells you can cast 3/day and a couple of others that can be cast 1/day (kind of like gaining magic initiate with some higher level feat chains to add additional higher level spells). By using this template I think that you could emulate the current planeswalkers better than with a subclass for each class.</p><p></p><p>On a side note, I actually think Pathfinder 2 (judging from the first release, I haven't kept up with updates) could work this quite well with their multiclassing feats since any class could pick up some multiclass feats to gain some spellcasting ability. You probably wouldn't even need to create a specific planeswalker style set of multiclass feats if you didn't want to, although an archetype might work really well for a planeswalker.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7537079, member: 6788732"] Something to be aware of if you are trying to translate the abilities of the cards into planeswalker abilities is that they aren't actually healing or harming themselves when you use their planeswalker abilities. Even though they look like hit points, the numbers represent loyalty. Do things they like and they'll stick around for longer (they gain loyalty), do things that take a substantial amount of power and you might see them leaving if their loyalty drops to 0. Same with when they get attacked, their loyalty goes down because the area is too damn dangerous so they end up planeswalking away. For a full on planeswalker campaign, I can started on creating a half caster (for warrior/rogue style planeswalkers) and full caster version of the planeswalker and then creating subclasses that fit the theme. The black half-caster had a death-knight, the green full caster had a druid. White had paladins and clerics, red had class based on fire, earth, etc. I never did complete it. Perhaps I'll go back and have another look. Another idea I had was to add a template/boon which grants a planeswalker additional spell slots able to be used to cast spells based on which type of mana they are attuned to. Maybe this could be innate spellcasting instead so that you gain a few spells you can cast 3/day and a couple of others that can be cast 1/day (kind of like gaining magic initiate with some higher level feat chains to add additional higher level spells). By using this template I think that you could emulate the current planeswalkers better than with a subclass for each class. On a side note, I actually think Pathfinder 2 (judging from the first release, I haven't kept up with updates) could work this quite well with their multiclassing feats since any class could pick up some multiclass feats to gain some spellcasting ability. You probably wouldn't even need to create a specific planeswalker style set of multiclass feats if you didn't want to, although an archetype might work really well for a planeswalker. [/QUOTE]
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