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<blockquote data-quote="cbwjm" data-source="post: 7537573" data-attributes="member: 6788732"><p>What work I've done is pretty bare bones (seriously, don't get excited), mostly the basic class structure and a few notes on ideas for subclasses based around the colours of magic. It also ties into my organisation of the spells into specific colours (of which blue gains the most, almost twice as much as white the second runner up). If you want to see what I've done, here is the google doc, it may give you a few ideas:</p><p></p><p><a href="https://docs.google.com/document/d/10nPgp9QguK9AXrYHOHedFd23uM6986CopstBbQmt9KE/edit?usp=sharing" target="_blank">https://docs.google.com/document/d/10nPgp9QguK9AXrYHOHedFd23uM6986CopstBbQmt9KE/edit?usp=sharing</a>.</p><p></p><p>Something I was using was the idea of colour specialisations which would have eventually have brought in the keywords from cards and translated them into abilities. Each class starts off with a single colour which would have had subclasses specific to that colour (currently mostly notes like, White Magic: see life domain; Green: see land druid; etc). As you gain levels you can either choose to expand your knowledge by adding an additional colour or by choosing a specialisation for your primary colour.</p><p></p><p>Looking at the half-caster, it looks like I had both specialisations and colour invocations. If I went back and picked this back up, I would probably fold the specialisations into invocations that they gain upon level up. Less working parts that way.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7537573, member: 6788732"] What work I've done is pretty bare bones (seriously, don't get excited), mostly the basic class structure and a few notes on ideas for subclasses based around the colours of magic. It also ties into my organisation of the spells into specific colours (of which blue gains the most, almost twice as much as white the second runner up). If you want to see what I've done, here is the google doc, it may give you a few ideas: [url]https://docs.google.com/document/d/10nPgp9QguK9AXrYHOHedFd23uM6986CopstBbQmt9KE/edit?usp=sharing[/url]. Something I was using was the idea of colour specialisations which would have eventually have brought in the keywords from cards and translated them into abilities. Each class starts off with a single colour which would have had subclasses specific to that colour (currently mostly notes like, White Magic: see life domain; Green: see land druid; etc). As you gain levels you can either choose to expand your knowledge by adding an additional colour or by choosing a specialisation for your primary colour. Looking at the half-caster, it looks like I had both specialisations and colour invocations. If I went back and picked this back up, I would probably fold the specialisations into invocations that they gain upon level up. Less working parts that way. [/QUOTE]
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