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Making a slayer into a monk
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<blockquote data-quote="Klaus" data-source="post: 5575039" data-attributes="member: 607"><p>I think you're putting too much thought into changing the mechanics, when you could use the existing mechanics to your advantage.</p><p></p><p>Give the slayer a new Weapon Specialization group. Instead of greatsword/greataxe, make something like "Unarmed Combatant", so that when the slayer uses Power Strike with an unarmed strike, he gets some nice effect (like dazed + prone). You could even include a later option where the character can choose to apply the Power Strike damage to a different adjacent creature, mimicking the "Flurry of Blows".</p><p></p><p>The slayer already has reasons to go light armor if his Dex is high enough. Make a couple of new Utility powers that mimic monk-type mobility, and you should be good to go. If someone wants to make a Str-based, armored monk, let 'em (this would be a good way to mimic a samurai, perhaps). If they prefer the unarmored variant, they'll just take Melee Training (Dex) and focus on Dex alone.</p><p></p><p>BUT, if you were to pitch this to Dragon, you need more than mechanics. You need a good story hook for these unarmed slayers to be added to the core world. Maybe they're Kord devotees, or maybe they're a rare type of slayer dedicated to Ioun?</p></blockquote><p></p>
[QUOTE="Klaus, post: 5575039, member: 607"] I think you're putting too much thought into changing the mechanics, when you could use the existing mechanics to your advantage. Give the slayer a new Weapon Specialization group. Instead of greatsword/greataxe, make something like "Unarmed Combatant", so that when the slayer uses Power Strike with an unarmed strike, he gets some nice effect (like dazed + prone). You could even include a later option where the character can choose to apply the Power Strike damage to a different adjacent creature, mimicking the "Flurry of Blows". The slayer already has reasons to go light armor if his Dex is high enough. Make a couple of new Utility powers that mimic monk-type mobility, and you should be good to go. If someone wants to make a Str-based, armored monk, let 'em (this would be a good way to mimic a samurai, perhaps). If they prefer the unarmored variant, they'll just take Melee Training (Dex) and focus on Dex alone. BUT, if you were to pitch this to Dragon, you need more than mechanics. You need a good story hook for these unarmed slayers to be added to the core world. Maybe they're Kord devotees, or maybe they're a rare type of slayer dedicated to Ioun? [/QUOTE]
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Making a slayer into a monk
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