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Making a Were-Cactus - now with sample were-cactus, were-pine, and were-sequoia!
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1269109" data-attributes="member: 4441"><p>Ok, here's my first stab at making a viable were-cactus.</p><p></p><p><strong>Were-cactus, Human Form</strong></p><p><strong>Medium Plant</strong></p><p><strong>(Plant, Shapechanger)</strong></p><p><strong>Hit Dice:</strong> 2d8+6 (16 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 17 (+1 Dex, +4 natural, +2 leaf armor)</p><p><strong>Base Attack/Grapple:</strong> +1/+3</p><p><strong>Attack:</strong> Club +3 melee (1d6+2)</p><p><strong>Full Attack:</strong> Club +3 melee (1d6+2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> --</p><p><strong>Special Qualities:</strong> Alternate form, plant empathy, low-light vision, darkvision 60 ft., sustanence, bound to land</p><p><strong>Saves:</strong> Fort +6, Ref +1, Will +2</p><p><strong>Abilities:</strong> Str 15, Dex 13, Con 16, Int 10, Wis 14, Cha 8</p><p><strong>Skills:</strong> Listen +4, Spot +7, Survival +7 </p><p><strong>Feats:</strong> Alertness</p><p></p><p><strong>Were-cactus, Hybrid Form</strong></p><p><strong>Medium Plant</strong></p><p><strong>(Plant, Shapechanger)</strong></p><p><strong>Hit Dice:</strong> 2d8+6 (16 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 19 (+1 Dex, +6 natural, +2 leaf armor)</p><p><strong>Base Attack/Grapple:</strong> +1/+3</p><p><strong>Attack:</strong> Club +3 melee (1d6+2) or slam +3 melee (1d6+3+1d4) or spines +2 ranged (1d6)</p><p><strong>Full Attack:</strong> Slam +3 melee (1d4+3+1d4)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spines</p><p><strong>Special Qualities:</strong> Alternate form, plant empathy, low-light vision, darkvision 60 ft., sustanence, bound to land</p><p><strong>Saves:</strong> Fort +6, Ref +1, Will +2</p><p><strong>Abilities:</strong> Str 15, Dex 13, Con 16, Int 10, Wis 14, Cha 8</p><p><strong>Skills:</strong> Listen +4, Hide +9*, Spot +7, Survival +7 </p><p><strong>Feats:</strong> Alertness</p><p>---------------------------</p><p><strong>Environment:</strong> Desert</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3 </p><p></p><p><em>A humanoid stands before you, its skin thick, green and pleated, covered with faint spikes.</em></p><p></p><p>A were-cactus is not a true lycanthrope, but rather an intelligent shape-shifting plant. Guardians of the desert, were-cacti often assume cactus form and keep watch on those that travel through their terrain. While most appear human, some were-cacti can appear elven, dwarven, orcish, or even like a halfing or gnome. Such were-cacti tend to have some traits of their “base race” (elven were-cacti are more graceful, dwarven were-cacti are tougher). This undoubtedly has given rise to the lycanthropic associations of the were-cactus, though they cannot transmit their state in any way. The many “races” of were-cacti just seems to be a reflection of whatever humanoid group is closest.</p><p></p><p><strong>Alternate form (Su):</strong> A were-cactus can assume the form of a Medium cactus or a cactus-humanoid. While in cactus form the were-cactus is indistinguishable from a normal cactus, though they radiate faint transmutation magic. While in cactus form they can be aware of their environment (though they may sleep in cactus form). In cactus form a were-cactus cannot move or attack, and had effectively a Dex of 1.</p><p></p><p><strong>Plant Empathy (Ex):</strong> Communicates with intelligent plants, and +4 racial bonus on Charisma-based checks against intelligent plants. Is considered to be a plant by non-intelligent plants even in human or hybrid form.</p><p></p><p><strong>Spines (Ex):</strong> 5/day a were-cactus in hybrid form may fling some of his protective spines as a ranged weapon dealing 1d6 points of damage. In addition, anyone attacking a were-cactus with a natural attack takes 1d4 points of damage, and during a grapple a were-cactus automatically deals 1d4 points of damage per round the grapple is maintained (regardless of who started the grapple).</p><p></p><p><strong>Sustenance (Ex):</strong> While in cactus form a were-cactus may draw enough food and water from the soil to avoid having to eat and drink in human form. Doing so takes 4 hours, and must be done in desert environment with strong sunlight (i.e. ideal environment for a cactus). A were-cactus only has to sleep 2 hours, which may be done in cactus form while it’s “eating.” (But see Bound to Land.)</p><p></p><p><strong>Bound to Land:</strong> When a were-cactus is not in an area in which his type of plant grows naturally, they cannot "eat" or sleep in plant form, nor may they stay in plant form for more than an hour. If they spend more than a month away from their home terrain, they take a -2 to attacks, saves, and skill checks due to the stress of being in such a hostile environment.</p><p></p><p><strong>Skills:</strong> A were-cactus has a +8 bonus to Hide checks in desert terrain while in hybrid form. </p><p></p><p><strong>Leaf Armor:</strong> A were-cactus fashions armor from thick dried leaves, mechanically it is identical to leather armor.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1269109, member: 4441"] Ok, here's my first stab at making a viable were-cactus. [b]Were-cactus, Human Form Medium Plant (Plant, Shapechanger)[/b] [b]Hit Dice:[/b] 2d8+6 (16 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 17 (+1 Dex, +4 natural, +2 leaf armor) [b]Base Attack/Grapple:[/b] +1/+3 [b]Attack:[/b] Club +3 melee (1d6+2) [b]Full Attack:[/b] Club +3 melee (1d6+2) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] -- [b]Special Qualities:[/b] Alternate form, plant empathy, low-light vision, darkvision 60 ft., sustanence, bound to land [b]Saves:[/b] Fort +6, Ref +1, Will +2 [b]Abilities:[/b] Str 15, Dex 13, Con 16, Int 10, Wis 14, Cha 8 [b]Skills:[/b] Listen +4, Spot +7, Survival +7 [b]Feats:[/b] Alertness [b]Were-cactus, Hybrid Form Medium Plant (Plant, Shapechanger)[/b] [b]Hit Dice:[/b] 2d8+6 (16 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 19 (+1 Dex, +6 natural, +2 leaf armor) [b]Base Attack/Grapple:[/b] +1/+3 [b]Attack:[/b] Club +3 melee (1d6+2) or slam +3 melee (1d6+3+1d4) or spines +2 ranged (1d6) [b]Full Attack:[/b] Slam +3 melee (1d4+3+1d4) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Spines [b]Special Qualities:[/b] Alternate form, plant empathy, low-light vision, darkvision 60 ft., sustanence, bound to land [b]Saves:[/b] Fort +6, Ref +1, Will +2 [b]Abilities:[/b] Str 15, Dex 13, Con 16, Int 10, Wis 14, Cha 8 [b]Skills:[/b] Listen +4, Hide +9*, Spot +7, Survival +7 [b]Feats:[/b] Alertness --------------------------- [b]Environment:[/b] Desert [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +3 [i]A humanoid stands before you, its skin thick, green and pleated, covered with faint spikes.[/i] A were-cactus is not a true lycanthrope, but rather an intelligent shape-shifting plant. Guardians of the desert, were-cacti often assume cactus form and keep watch on those that travel through their terrain. While most appear human, some were-cacti can appear elven, dwarven, orcish, or even like a halfing or gnome. Such were-cacti tend to have some traits of their “base race” (elven were-cacti are more graceful, dwarven were-cacti are tougher). This undoubtedly has given rise to the lycanthropic associations of the were-cactus, though they cannot transmit their state in any way. The many “races” of were-cacti just seems to be a reflection of whatever humanoid group is closest. [b]Alternate form (Su):[/b] A were-cactus can assume the form of a Medium cactus or a cactus-humanoid. While in cactus form the were-cactus is indistinguishable from a normal cactus, though they radiate faint transmutation magic. While in cactus form they can be aware of their environment (though they may sleep in cactus form). In cactus form a were-cactus cannot move or attack, and had effectively a Dex of 1. [b]Plant Empathy (Ex):[/b] Communicates with intelligent plants, and +4 racial bonus on Charisma-based checks against intelligent plants. Is considered to be a plant by non-intelligent plants even in human or hybrid form. [b]Spines (Ex):[/b] 5/day a were-cactus in hybrid form may fling some of his protective spines as a ranged weapon dealing 1d6 points of damage. In addition, anyone attacking a were-cactus with a natural attack takes 1d4 points of damage, and during a grapple a were-cactus automatically deals 1d4 points of damage per round the grapple is maintained (regardless of who started the grapple). [b]Sustenance (Ex):[/b] While in cactus form a were-cactus may draw enough food and water from the soil to avoid having to eat and drink in human form. Doing so takes 4 hours, and must be done in desert environment with strong sunlight (i.e. ideal environment for a cactus). A were-cactus only has to sleep 2 hours, which may be done in cactus form while it’s “eating.” (But see Bound to Land.) [b]Bound to Land:[/b] When a were-cactus is not in an area in which his type of plant grows naturally, they cannot "eat" or sleep in plant form, nor may they stay in plant form for more than an hour. If they spend more than a month away from their home terrain, they take a -2 to attacks, saves, and skill checks due to the stress of being in such a hostile environment. [b]Skills:[/b] A were-cactus has a +8 bonus to Hide checks in desert terrain while in hybrid form. [b]Leaf Armor:[/b] A were-cactus fashions armor from thick dried leaves, mechanically it is identical to leather armor. [/QUOTE]
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Making a Were-Cactus - now with sample were-cactus, were-pine, and were-sequoia!
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