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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
making a witch in 4e
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<blockquote data-quote="Quickleaf" data-source="post: 4145098" data-attributes="member: 20323"><p>Would you make a witch as a Cleric, Warlock, or Wizard? Or as its own class?</p><p></p><p>"Witch" I define loosely as the priest/priestess of a pagan religion gifted with magic. </p><p></p><p>So, a Cleric of a nature deity might work, but from all the "radiance" effects of a Cleric it seems an unusual fit. Also, a defender witch leaves out room for cursing and the more wicked spells.</p><p></p><p>Witches in folklore often seem to fulfill more of a controller role than a Warlock, but the pacting rules make sense for a witch and allow for some variation. </p><p></p><p>Wizard might be a good fit seeing as it's a controller (area of effects, debuffing, changing terrain, hindering targets) and rules for arcane implements & rituals are already incorporated. However, witch magic in folklore seems to be more subtle than the whiz-bang wizard magic. </p><p></p><p>Also, the witch concept seems to float between the arcane, divine, and primal power sources. </p><p></p><p>The reason I'm considering the witch as its own class is because, like a paladin, it is a powerful archetype with a unique feel and function. Places/times of power, principles of sympathy & familiarity, covens, subtle magic, chronomancy, et cetera all could make a witch class viable.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4145098, member: 20323"] Would you make a witch as a Cleric, Warlock, or Wizard? Or as its own class? "Witch" I define loosely as the priest/priestess of a pagan religion gifted with magic. So, a Cleric of a nature deity might work, but from all the "radiance" effects of a Cleric it seems an unusual fit. Also, a defender witch leaves out room for cursing and the more wicked spells. Witches in folklore often seem to fulfill more of a controller role than a Warlock, but the pacting rules make sense for a witch and allow for some variation. Wizard might be a good fit seeing as it's a controller (area of effects, debuffing, changing terrain, hindering targets) and rules for arcane implements & rituals are already incorporated. However, witch magic in folklore seems to be more subtle than the whiz-bang wizard magic. Also, the witch concept seems to float between the arcane, divine, and primal power sources. The reason I'm considering the witch as its own class is because, like a paladin, it is a powerful archetype with a unique feel and function. Places/times of power, principles of sympathy & familiarity, covens, subtle magic, chronomancy, et cetera all could make a witch class viable. [/QUOTE]
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