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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
making a witch in 4e
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<blockquote data-quote="Khaalis" data-source="post: 4145846" data-attributes="member: 2167"><p>I would say that creating a "witch" for 4E would first require defining what the class definition of witch is for your campaign. This is a class topic that has been attempted many times in the history of D&D and none of them have ever been widely accepted as the definitive "witch" class.</p><p></p><p>Personally I would (and likely will) design a unique Witch class that fills the niche for my campaign world, being based on what we classically define as a pagan witch - something along the lines of a magical adept with a focus on things natural, divinatory, and enchanting. </p><p></p><p>I would start by classify a 4E witch as either an Arcane or Primal Controller once we see what the definition of the "primal" source is. If primal is all about elementalism, it doesn't fit the witch. In most respects, I would see the witch as a variant of the Wizard, focusing more on guile, divinatory powers, curses, some healing etc. than the flash-bang nature of the wizard.</p><p></p><p>From there I would extrapolate from the existing tools (i.e. core abilities) what to give the witch. As mentioned, this would involve taking a mix and match approach from other classes as the basis for the skeleton of their powers, such as Eyebite from the warlock, and other such "curses" as the witch's primary offensive ability. These could then be expanded into controller style powers as well. They would also likely gain some leader style abilities in the form of group buffs based on divinatory powers such as precognition, as well as some minor healing powers. They would not get big flash-band evocation type powers, nor would they be a melee oriented class.</p><p></p><p>Just my first thoughts on the idea.</p><p></p><p>On another note - the Monte version... I liked the concepts involved in the class, but not that it was a 'witch'. If anything that class seems to me to be more akin to what a Primal version of the swordmage would be like, and in fact might be a great basis for such a class in 4E.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4145846, member: 2167"] I would say that creating a "witch" for 4E would first require defining what the class definition of witch is for your campaign. This is a class topic that has been attempted many times in the history of D&D and none of them have ever been widely accepted as the definitive "witch" class. Personally I would (and likely will) design a unique Witch class that fills the niche for my campaign world, being based on what we classically define as a pagan witch - something along the lines of a magical adept with a focus on things natural, divinatory, and enchanting. I would start by classify a 4E witch as either an Arcane or Primal Controller once we see what the definition of the "primal" source is. If primal is all about elementalism, it doesn't fit the witch. In most respects, I would see the witch as a variant of the Wizard, focusing more on guile, divinatory powers, curses, some healing etc. than the flash-bang nature of the wizard. From there I would extrapolate from the existing tools (i.e. core abilities) what to give the witch. As mentioned, this would involve taking a mix and match approach from other classes as the basis for the skeleton of their powers, such as Eyebite from the warlock, and other such "curses" as the witch's primary offensive ability. These could then be expanded into controller style powers as well. They would also likely gain some leader style abilities in the form of group buffs based on divinatory powers such as precognition, as well as some minor healing powers. They would not get big flash-band evocation type powers, nor would they be a melee oriented class. Just my first thoughts on the idea. On another note - the Monte version... I liked the concepts involved in the class, but not that it was a 'witch'. If anything that class seems to me to be more akin to what a Primal version of the swordmage would be like, and in fact might be a great basis for such a class in 4E. [/QUOTE]
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