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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
making a witch in 4e
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<blockquote data-quote="ruemere" data-source="post: 4145933" data-attributes="member: 5515"><p>Monte's Witch is fun to play. And, due to flexibility of class design, it's easy to create a custom template with powers tailored to your liking.</p><p></p><p></p><p>I think we should start class design with the concept we are trying to implement. For example, let's look at the three famous witches of literature and their famous traits:</p><p></p><p><a href="http://en.wikipedia.org/wiki/Baba_Yaga" target="_blank">Baba Yaga</a> </p><p>- definitely Fey creature,</p><p>- definitely uses powerful magic items (iron mortar, pestle, broom, log cabin on chicken legs, iron teeth),</p><p>- can order other mythic creatures around,</p><p>- superhuman strength and vitality,</p><p>- taste for human flesh,</p><p>- invisible servants,</p><p>- visible servants (mortals) bound by pacts to her service,</p><p>- provides guidance and help,</p><p>- treats better polite people.</p><p></p><p>Terry Pratchett's Three Witches</p><p>- definitely mortals,</p><p>- able to influence reality through acts of will (superhuman strength and vitality, flying on brooms, witchcraft), but always reluctant to do so (see tempted... entry below),</p><p>- charismatic and intelligent and wise,</p><p>- tempted to do evil (to indulge their own whims),</p><p>- Borrowing (riding minds of lesser creatures),</p><p>- able to engage in contest of wills with opponents,</p><p>- able to mind control,</p><p>- their strength peaks when they work in trios,</p><p>- have strong ties to local community,</p><p>- local folk lore experts.</p><p></p><p>Macbeth's Three Witches</p><p>- sinister seers, who like to lead people astray,</p><p>- can see evil parts of human nature and know how to bring them to the surface,</p><p>- able to use weather to hide,</p><p>- know how to divine future events,</p><p>- work in threes.</p><p></p><p>Anyone else with Witch concepts they want to implement?</p><p></p><p>Regards,</p><p>Ruemere</p><p></p><p>PS. EDIT: spelling errors.</p></blockquote><p></p>
[QUOTE="ruemere, post: 4145933, member: 5515"] Monte's Witch is fun to play. And, due to flexibility of class design, it's easy to create a custom template with powers tailored to your liking. I think we should start class design with the concept we are trying to implement. For example, let's look at the three famous witches of literature and their famous traits: [URL=http://en.wikipedia.org/wiki/Baba_Yaga]Baba Yaga[/URL] - definitely Fey creature, - definitely uses powerful magic items (iron mortar, pestle, broom, log cabin on chicken legs, iron teeth), - can order other mythic creatures around, - superhuman strength and vitality, - taste for human flesh, - invisible servants, - visible servants (mortals) bound by pacts to her service, - provides guidance and help, - treats better polite people. Terry Pratchett's Three Witches - definitely mortals, - able to influence reality through acts of will (superhuman strength and vitality, flying on brooms, witchcraft), but always reluctant to do so (see tempted... entry below), - charismatic and intelligent and wise, - tempted to do evil (to indulge their own whims), - Borrowing (riding minds of lesser creatures), - able to engage in contest of wills with opponents, - able to mind control, - their strength peaks when they work in trios, - have strong ties to local community, - local folk lore experts. Macbeth's Three Witches - sinister seers, who like to lead people astray, - can see evil parts of human nature and know how to bring them to the surface, - able to use weather to hide, - know how to divine future events, - work in threes. Anyone else with Witch concepts they want to implement? Regards, Ruemere PS. EDIT: spelling errors. [/QUOTE]
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