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General Tabletop Discussion
*Dungeons & Dragons
Making ability scores more about the character concept.
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<blockquote data-quote="mellored" data-source="post: 7402119" data-attributes="member: 6801209"><p>Something seems off with the way that every fighter ends up with 20 Str, every wizard has 20 Int, every cleric has 20 Wis, and every warlock 20 Cha.</p><p>Why not intelligent fighters? Charismatic clerics? Strong wizards? Or preceptive Warlocks?</p><p>Not to mention all the races. How many people avoid making a Dragonborn rogue just because they don't have +2 Dex?</p><p></p><p>So let's remove the biggest mechanical pressures that force certain ability score, and give everyone a flat 4 instead.</p><p></p><p>To-hit = 4+proficency bonus</p><p>Damage = Weapon Dice + 4</p><p>DC = 12+proficency bonus</p><p>Casting modifier = 4</p><p>HP = Max Roll</p><p>No armor = 14 AC</p><p>Light armor = 16 AC</p><p>Medium Armor/Barbarian = 17 AC</p><p>Heavy Armor/Monk = 18 AC</p><p>Bardic Insperation = 4 dice</p><p></p><p>Now to adjust the feats.</p><p>Level 1: ABI or non-combat feat.</p><p>Level 4: Combat Feat</p><p>Level 8: ABI or non-combat feat.</p><p>Level 12: Combat Feat</p><p>Level 16 ABI or non-combat feat.</p><p>Level 19: Combat Feat</p><p>(Fighter/Rogue bonus feats are combat feats).</p><p></p><p>Smaller things, like the number of spells known, can stay based on the ability score. So it's still desirable to have a smart gnome wizard, but a 20 Str half-orc wizard is now mechanically competitive.</p></blockquote><p></p>
[QUOTE="mellored, post: 7402119, member: 6801209"] Something seems off with the way that every fighter ends up with 20 Str, every wizard has 20 Int, every cleric has 20 Wis, and every warlock 20 Cha. Why not intelligent fighters? Charismatic clerics? Strong wizards? Or preceptive Warlocks? Not to mention all the races. How many people avoid making a Dragonborn rogue just because they don't have +2 Dex? So let's remove the biggest mechanical pressures that force certain ability score, and give everyone a flat 4 instead. To-hit = 4+proficency bonus Damage = Weapon Dice + 4 DC = 12+proficency bonus Casting modifier = 4 HP = Max Roll No armor = 14 AC Light armor = 16 AC Medium Armor/Barbarian = 17 AC Heavy Armor/Monk = 18 AC Bardic Insperation = 4 dice Now to adjust the feats. Level 1: ABI or non-combat feat. Level 4: Combat Feat Level 8: ABI or non-combat feat. Level 12: Combat Feat Level 16 ABI or non-combat feat. Level 19: Combat Feat (Fighter/Rogue bonus feats are combat feats). Smaller things, like the number of spells known, can stay based on the ability score. So it's still desirable to have a smart gnome wizard, but a 20 Str half-orc wizard is now mechanically competitive. [/QUOTE]
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Making ability scores more about the character concept.
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