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General Tabletop Discussion
*Dungeons & Dragons
Making ability scores more about the character concept.
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<blockquote data-quote="Yaarel" data-source="post: 7402504" data-attributes="member: 58172"><p>It seems to me, the problem is the ability scores themselves. They are in need of rethinking.</p><p></p><p>A four ability system is more helpful:</p><p></p><p>• Empathy (social skills, willpower, people reading, charm, intimidation, esthetics)</p><p>• Perceptiveness (senses, memory, reasoning, deception, manual dexterity, stealth, shooting attack rolls)</p><p>• Athleticism (reflex, gymnastics, speed, jump, climb, tumble, balance, fall, swim, melee attack rolls)</p><p>• Toughness (size, fighting weightclass, melee damage, fortitude, hit points, heavy armor, heavy weapons)</p><p></p><p>In the case here, it is plausible for a fighter to invest in Toughness for size, damage, armor, and hit points, or alternatively invest in Athleticism for accuracy and mobility − or invest in both equally! It is also beneficial for a fighter to invest in Perceptiveness for stealth and shooting attacks such as an archer with a bow, along with the possibility of smart warrior tropes.</p><p></p><p>A well thought out ability score system allows for more real choices and diverse flavor.</p><p></p><p>In the case above, classic Strength splits into Dexterity to form Athleticism, and into Constitution to form Toughness. Meanwhile Wisdom splits into Intelligence to form Perceptiveness and into Charisma to form Empathy. The resulting four are a more powerful system, with more useful clusters of tropes.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7402504, member: 58172"] It seems to me, the problem is the ability scores themselves. They are in need of rethinking. A four ability system is more helpful: • Empathy (social skills, willpower, people reading, charm, intimidation, esthetics) • Perceptiveness (senses, memory, reasoning, deception, manual dexterity, stealth, shooting attack rolls) • Athleticism (reflex, gymnastics, speed, jump, climb, tumble, balance, fall, swim, melee attack rolls) • Toughness (size, fighting weightclass, melee damage, fortitude, hit points, heavy armor, heavy weapons) In the case here, it is plausible for a fighter to invest in Toughness for size, damage, armor, and hit points, or alternatively invest in Athleticism for accuracy and mobility − or invest in both equally! It is also beneficial for a fighter to invest in Perceptiveness for stealth and shooting attacks such as an archer with a bow, along with the possibility of smart warrior tropes. A well thought out ability score system allows for more real choices and diverse flavor. In the case above, classic Strength splits into Dexterity to form Athleticism, and into Constitution to form Toughness. Meanwhile Wisdom splits into Intelligence to form Perceptiveness and into Charisma to form Empathy. The resulting four are a more powerful system, with more useful clusters of tropes. [/QUOTE]
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