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Making ability scores more about the character concept.
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<blockquote data-quote="Yaarel" data-source="post: 7402581" data-attributes="member: 58172"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6919838" target="_blank">5ekyu</a></u></strong></em></p><p></p><p>Heh, when I think of your system as ‘nine’, it seems alien. But when I think of your system as ‘three’ it is actually similar to mine.</p><p></p><p>You have the three: Brawn, Brains and Social.</p><p></p><p>This is quite similar to mine.</p><p></p><p><strong> Social</strong> ≈ Empathy</p><p><strong>Brains</strong> ≈ Perceptiveness</p><p><strong>Brawn</strong> ≈ Athletics + Toughness</p><p></p><p></p><p></p><p>Interestingly, I have looked at the Cypher system (by Monte Cook and Bruce Cordell), but havent played it. It has:</p><p></p><p><strong>Might</strong> ≈ D&D Strength + Constitution + Size</p><p><strong>Speed</strong> ≈ D&D Dexterity</p><p><strong>Intellect</strong> ≈ D&D Intelligence + Wisdom + Charisma</p><p></p><p>These three Cypher stats probably balance well enough. My main objection is D&D Dexterity is narratively awkward, and needs rethinking. But in any case, the physical stats split between something like agility versus endurance.</p><p></p><p>All of the mental stats lump into a single stat, and feels too simplified for my taste.</p><p></p><p></p><p></p><p>By contrast, your system (and apparently the Vampire system) lumps all of the physical stats into a single ‘Brawn’. But the mental stats split between Brains and Social. So for my tastes, the mental duo feels right, but the physical mono feels too simple.</p><p></p><p></p><p></p><p>I feel the optimal partition is two physical and two mental. Hence.</p><p></p><p>Physical</p><p>• <strong>Athletics</strong> ≈ Speed</p><p>• <strong>Toughness</strong> ≈ Might</p><p></p><p>Mental</p><p>• <strong>Perceptiveness</strong> ≈ Brains</p><p>• <strong>Empathy</strong> ≈ Social</p><p></p><p></p><p></p><p></p><p>Note, my four stats corresponds exactly to the traditional D&D saves.</p><p></p><p>• <strong>Athletics</strong> ≈ Relfex</p><p>• <strong>Toughness</strong> ≈ Fortitude</p><p>• <strong>Perceptiveness</strong> ≈ Perception</p><p>• <strong>Empathy</strong> ≈ Will</p><p></p><p>So this same foursome is a deep archetypal divide that inherently shows up within D&D too.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7402581, member: 58172"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6919838"]5ekyu[/URL][/U][/B][/I] Heh, when I think of your system as ‘nine’, it seems alien. But when I think of your system as ‘three’ it is actually similar to mine. You have the three: Brawn, Brains and Social. This is quite similar to mine. [B] Social[/B] ≈ Empathy [B]Brains[/B] ≈ Perceptiveness [B]Brawn[/B] ≈ Athletics + Toughness Interestingly, I have looked at the Cypher system (by Monte Cook and Bruce Cordell), but havent played it. It has: [B]Might[/B] ≈ D&D Strength + Constitution + Size [B]Speed[/B] ≈ D&D Dexterity [B]Intellect[/B] ≈ D&D Intelligence + Wisdom + Charisma These three Cypher stats probably balance well enough. My main objection is D&D Dexterity is narratively awkward, and needs rethinking. But in any case, the physical stats split between something like agility versus endurance. All of the mental stats lump into a single stat, and feels too simplified for my taste. By contrast, your system (and apparently the Vampire system) lumps all of the physical stats into a single ‘Brawn’. But the mental stats split between Brains and Social. So for my tastes, the mental duo feels right, but the physical mono feels too simple. I feel the optimal partition is two physical and two mental. Hence. Physical • [B]Athletics[/B] ≈ Speed • [B]Toughness[/B] ≈ Might Mental • [B]Perceptiveness[/B] ≈ Brains • [B]Empathy[/B] ≈ Social Note, my four stats corresponds exactly to the traditional D&D saves. • [B]Athletics[/B] ≈ Relfex • [B]Toughness[/B] ≈ Fortitude • [B]Perceptiveness[/B] ≈ Perception • [B]Empathy[/B] ≈ Will So this same foursome is a deep archetypal divide that inherently shows up within D&D too. [/QUOTE]
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