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General Tabletop Discussion
*Dungeons & Dragons
Making ability scores more about the character concept.
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<blockquote data-quote="TheSword" data-source="post: 7402642" data-attributes="member: 6879661"><p>You can’t strip the core six ability scores from the game, there is too much balance resting on it. By taking the ability scores relevence to key game concepts like to hit and AC you are half doing this. This moves a dangerous step closer to homogenizing the whole idea of character.</p><p></p><p>The first step was already taken by giving Dex to attack and damage, monk’s Wis to AC, and now Barbarians Con to AC. In each of these cases there is a really strong argument that these enable key archetypal builds for those classes that otherwise would be very difficult or underwhelming. However that doesn’t open the door to throw the whole system out of the window.</p><p></p><p>My advice would be to look at things on a case by case basis. If you think a character build deserves similar concessions the. Home brew a modification to a class or archetype. For instance in a couple of campaigns I agreed with a player to modify a casting stat to Charisma so he could play a Circe-esq witch. Obviously you have to take the other players into account when you indulge these kinds of shenanigans.</p><p></p><p>As has been said nothing prevents you playing an intelligent fighter or a charismatic rogue. My elf rogue in the middle-earth had Charisma 14. The downside is that her Con was 10. That’s the decision you make when you build a character. You shouldn’t expect to be good at everything. </p><p></p><p>You can’t have your cake and eat it. Don’t trust anyone who says you can. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="TheSword, post: 7402642, member: 6879661"] You can’t strip the core six ability scores from the game, there is too much balance resting on it. By taking the ability scores relevence to key game concepts like to hit and AC you are half doing this. This moves a dangerous step closer to homogenizing the whole idea of character. The first step was already taken by giving Dex to attack and damage, monk’s Wis to AC, and now Barbarians Con to AC. In each of these cases there is a really strong argument that these enable key archetypal builds for those classes that otherwise would be very difficult or underwhelming. However that doesn’t open the door to throw the whole system out of the window. My advice would be to look at things on a case by case basis. If you think a character build deserves similar concessions the. Home brew a modification to a class or archetype. For instance in a couple of campaigns I agreed with a player to modify a casting stat to Charisma so he could play a Circe-esq witch. Obviously you have to take the other players into account when you indulge these kinds of shenanigans. As has been said nothing prevents you playing an intelligent fighter or a charismatic rogue. My elf rogue in the middle-earth had Charisma 14. The downside is that her Con was 10. That’s the decision you make when you build a character. You shouldn’t expect to be good at everything. You can’t have your cake and eat it. Don’t trust anyone who says you can. 😂 [/QUOTE]
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