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General Tabletop Discussion
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Making ability scores more about the character concept.
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<blockquote data-quote="Yaarel" data-source="post: 7402881" data-attributes="member: 58172"><p>A bottom-up analysis helps ensure stats balance with each other. First, list all of the mechanics in order of frequency in play. Then, make sure the most frequent ones divide up evenly among the number of stats.</p><p></p><p>The problem with D&D Dexterity mechanically is, attack rolls, damage, armor class, Reflex save, and to some degree initiative and stealth, are all frequent and decisive mechanics. They shouldnt be all one stat.</p><p></p><p>The problem with Dexterity narratively is, people who know how to fall dont know how to jump, and people who know how to balance dont know how to climb. It is absurd.</p><p></p><p>Anyway, Dexterity needs rethinking.</p><p></p><p></p><p></p><p></p><p>With regard to my foursome, every stat has high use.</p><p></p><p><strong>Athletic</strong> − melee attack rolls, move (jump, climb, balance, fall, etc.), reflex save</p><p><strong>Tough</strong> − melee damage, hit points, fortitude save, heavy weapons/armor, reach, lift</p><p><strong>Perceptive</strong> − shooting attack rolls, perception save, stealth, deception, knowledge<strong></strong></p><p> <strong>Empathic</strong> − magic and casting, social skills (can resolve an encounter), willpower save</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7402881, member: 58172"] A bottom-up analysis helps ensure stats balance with each other. First, list all of the mechanics in order of frequency in play. Then, make sure the most frequent ones divide up evenly among the number of stats. The problem with D&D Dexterity mechanically is, attack rolls, damage, armor class, Reflex save, and to some degree initiative and stealth, are all frequent and decisive mechanics. They shouldnt be all one stat. The problem with Dexterity narratively is, people who know how to fall dont know how to jump, and people who know how to balance dont know how to climb. It is absurd. Anyway, Dexterity needs rethinking. With regard to my foursome, every stat has high use. [B]Athletic[/B] − melee attack rolls, move (jump, climb, balance, fall, etc.), reflex save [B]Tough[/B] − melee damage, hit points, fortitude save, heavy weapons/armor, reach, lift [B]Perceptive[/B] − shooting attack rolls, perception save, stealth, deception, knowledge[B] Empathic[/B] − magic and casting, social skills (can resolve an encounter), willpower save [/QUOTE]
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Making ability scores more about the character concept.
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