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General Tabletop Discussion
*Dungeons & Dragons
Making ability scores more about the character concept.
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<blockquote data-quote="mellored" data-source="post: 7403274" data-attributes="member: 6801209"><p>That could work. Not sure about the skill/save point buy though. That didn't seem to work well in 3e, as everyone just picked a few key skills and maxed them. Not much different than the maxing ability scores. I actually kind of liked 4e's skill method of just a flat bonus.</p><p></p><p>So...</p><p></p><p></p><p>Remove ability scores.</p><p>Any non-skill and non-save reference to an ability score is now +3 (to-hit, damage, DC's, paladin aura's, ect...)</p><p></p><p>Skills and Saves are replaced with...</p><p>Base = +1/2 proficeny bonus (1 - 3)</p><p>Proficiency = +4 (5-7)</p><p>Expertise = +8 (9-11)</p><p></p><p>Jack-of-all-trades = +2 on non-proficent skills.</p><p></p><p>New Feat:</p><p>MOAR POWER:</p><p>Choose one of the following. You can take this feat more than once, but unless noted, you must choose a different option each time.</p><p>*+1 to-hit, damage, and DC's, You can take this twice.</p><p>*+2 to your base AC, upto a maximum of 20. (Not including shield, magic, or other buffs).</p><p>*+2 to paladin's aura (Prerequisite, paladin 6)</p><p>*+2 to bardic inspiration dice. (Prerequisite, bard)</p><p>*+2 to casting modifier.</p><p>*+3 to spells known or memorized.</p><p>*+3 to inititive.</p><p>(And similar for whatever else).</p></blockquote><p></p>
[QUOTE="mellored, post: 7403274, member: 6801209"] That could work. Not sure about the skill/save point buy though. That didn't seem to work well in 3e, as everyone just picked a few key skills and maxed them. Not much different than the maxing ability scores. I actually kind of liked 4e's skill method of just a flat bonus. So... Remove ability scores. Any non-skill and non-save reference to an ability score is now +3 (to-hit, damage, DC's, paladin aura's, ect...) Skills and Saves are replaced with... Base = +1/2 proficeny bonus (1 - 3) Proficiency = +4 (5-7) Expertise = +8 (9-11) Jack-of-all-trades = +2 on non-proficent skills. New Feat: MOAR POWER: Choose one of the following. You can take this feat more than once, but unless noted, you must choose a different option each time. *+1 to-hit, damage, and DC's, You can take this twice. *+2 to your base AC, upto a maximum of 20. (Not including shield, magic, or other buffs). *+2 to paladin's aura (Prerequisite, paladin 6) *+2 to bardic inspiration dice. (Prerequisite, bard) *+2 to casting modifier. *+3 to spells known or memorized. *+3 to inititive. (And similar for whatever else). [/QUOTE]
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