Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making ability scores more about the character concept.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 7404917" data-attributes="member: 58172"><p>How to impose a characteristic ‘flaw’ of a heritage is a good question. I am still thinking about it.</p><p></p><p>At least my initial feeling is, dont. Make such flaws part of the flaw system in the personality traits, alongside quirks and ideals. Certain heritages can recommend certain quirks, ideals, and flaws. A character flaw can easily be, ‘I tend to walk at a slower pace than most humans’.</p><p></p><p></p><p></p><p>With regard to speed, it should correlate with the Athletic skill anyway. Athletic characters can move faster, run faster, climb faster, swim faster.</p><p></p><p>I am less of a fan of slowed movement anyway, because it interferes with group movement. But at least as part of a feat, I could avoid it.</p><p></p><p></p><p></p><p>Certain feats could conceivably impose a mechanical flaw along with its mechanical benefit. Albeit, this method of flaw troubles me because a flaw tends to be easy to work around thus to be more for flavor. Giving a benefit in exchange for a flaw virtually never works.</p><p></p><p>I feel the elf heritage works best as a menu of feats to choose from. If one wants Charisma, then boost that, if one wants Misty Step then choose that, if one wants Dexterity and longbow mastery, then pick that. And so on. Ease of customizing the elf would prevent the need for an inordinate amount of elf writeups. Sun elf (eladrin) would associate with certain feats, high elf with other feats, wood, grugach, aquatic, drow, whatever. But all of them would be ‘elf heritage’, and easy to mix and match.</p><p></p><p>Also, using feats as the design space for heritage would make it easy for the DM to create and customize heritages for a setting. Just write up some feats, and players who want it will choose it.</p><p></p><p></p><p></p><p>I feel ‘size’ correlates directly with hit points and the Constitution score. So ‘Tiny’ means squishy with low Constitution (at most 5), and ‘Huge’ means tank with high Constitution (at least 21). If one wants a big character, up the Constitution. If one wants a little character think about the consequences.</p><p></p><p>Note the D&D dwarf is massive horizontally, so deserves the high Constitution score.</p><p></p><p>Something like:</p><p></p><p>CONSTITUTION SCORE: APPROXIMATE SIZE</p><p>• 25-26, 27-28: Gargantuan</p><p>• 22-23, 24-25: Huge</p><p>• 18-19, 20-21: Large</p><p>• 14-15, 16-17: Heavyweight (Medium)</p><p>• 10-11, 12-13: Lightweight (Medium)</p><p>• 6-7, 8-9: Small</p><p>• 2-3, 4-5: Tiny</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7404917, member: 58172"] How to impose a characteristic ‘flaw’ of a heritage is a good question. I am still thinking about it. At least my initial feeling is, dont. Make such flaws part of the flaw system in the personality traits, alongside quirks and ideals. Certain heritages can recommend certain quirks, ideals, and flaws. A character flaw can easily be, ‘I tend to walk at a slower pace than most humans’. With regard to speed, it should correlate with the Athletic skill anyway. Athletic characters can move faster, run faster, climb faster, swim faster. I am less of a fan of slowed movement anyway, because it interferes with group movement. But at least as part of a feat, I could avoid it. Certain feats could conceivably impose a mechanical flaw along with its mechanical benefit. Albeit, this method of flaw troubles me because a flaw tends to be easy to work around thus to be more for flavor. Giving a benefit in exchange for a flaw virtually never works. I feel the elf heritage works best as a menu of feats to choose from. If one wants Charisma, then boost that, if one wants Misty Step then choose that, if one wants Dexterity and longbow mastery, then pick that. And so on. Ease of customizing the elf would prevent the need for an inordinate amount of elf writeups. Sun elf (eladrin) would associate with certain feats, high elf with other feats, wood, grugach, aquatic, drow, whatever. But all of them would be ‘elf heritage’, and easy to mix and match. Also, using feats as the design space for heritage would make it easy for the DM to create and customize heritages for a setting. Just write up some feats, and players who want it will choose it. I feel ‘size’ correlates directly with hit points and the Constitution score. So ‘Tiny’ means squishy with low Constitution (at most 5), and ‘Huge’ means tank with high Constitution (at least 21). If one wants a big character, up the Constitution. If one wants a little character think about the consequences. Note the D&D dwarf is massive horizontally, so deserves the high Constitution score. Something like: CONSTITUTION SCORE: APPROXIMATE SIZE • 25-26, 27-28: Gargantuan • 22-23, 24-25: Huge • 18-19, 20-21: Large • 14-15, 16-17: Heavyweight (Medium) • 10-11, 12-13: Lightweight (Medium) • 6-7, 8-9: Small • 2-3, 4-5: Tiny [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making ability scores more about the character concept.
Top