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General Tabletop Discussion
*Pathfinder & Starfinder
Making adjustments to Rituals?
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<blockquote data-quote="Ed-Zero" data-source="post: 4585249" data-attributes="member: 72663"><p>this is the same game where if you go to sleep with 1 hit point you wake up the next day with full hit points.. So what's the difference if I have to spend a minute or a couple hours when all you have to do is rez the guy and keep on going like nothing happened? Everyone is worried about keeping the "adventuring" day down a t. Will it matter if you can rez someone in 5 minutes or 5 hours? If it's 5 minutes then you can do it like Doctor Proctor said before that the guy can be alive in the short time you spend resting. If it's 5 hours then you can just as easily hole your party in some part of the dungeon. It amounts to the same thing but my house rule just makes it faster to do so. Do I really want to spend 10 minutes casting tenser's floating disc? No, not really. I still have to spend the gold for it either way.</p></blockquote><p></p>
[QUOTE="Ed-Zero, post: 4585249, member: 72663"] this is the same game where if you go to sleep with 1 hit point you wake up the next day with full hit points.. So what's the difference if I have to spend a minute or a couple hours when all you have to do is rez the guy and keep on going like nothing happened? Everyone is worried about keeping the "adventuring" day down a t. Will it matter if you can rez someone in 5 minutes or 5 hours? If it's 5 minutes then you can do it like Doctor Proctor said before that the guy can be alive in the short time you spend resting. If it's 5 hours then you can just as easily hole your party in some part of the dungeon. It amounts to the same thing but my house rule just makes it faster to do so. Do I really want to spend 10 minutes casting tenser's floating disc? No, not really. I still have to spend the gold for it either way. [/QUOTE]
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Community
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Making adjustments to Rituals?
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