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Making adventurers poorer without affecting overall power
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<blockquote data-quote="3catcircus" data-source="post: 3784300" data-attributes="member: 16077"><p>A really really easy way to fix the money problem is to actually apply the rules as written. What I mean is - the PHB describes the fact that the economy (and a laborer's wages) are based on the silver standard vice the gold standard. Change starting money from gold to silver (i.e. 5d4 gp is normally 5 - 20 gp. Now it becomes 50 - 200 sp).</p><p></p><p>Sure - that masterwork longsword still cost 308 gp like it did before, but the PCs have a harder time buying things than before. Previously they had to lug around 6 pounds worth of coins when they were gold. Now, they gotta lug around 60 pounds of coins.</p><p></p><p>Another option? Go with the pre-decimal, silver standard British coinage denominations.</p><p></p><p>1 silver penny is the standard coin. 12 pence worth of silver equals 1 shilling and 20 shillings equal one pound, where one pound sterline actually weighed one tower (or troy) pound (12 US ounces vice 16 in a pound avoirdupois). Of course, no one actually carried around shilling and pound coins, since they were generally reserved as units of accounting (i.e. on paper).</p><p></p><p>In this case - directly convert gp to shillings - so that MW longsword costs 308 shillings (which is 3696 pence, which is well outside the means of low-level PCs)</p><p></p><p>Another solution? Go with a more realistic treasure distribution.</p><p></p><p>What types of treasure are intelligent monsters generally gonna have? Captured livestock and grain, hostages, unworked ore or billets, etc. They will not have much in the way of coins and gems. </p><p></p><p>What about the rival lord? His greatest treasures may be a half-dozen actual-printed-on-paper-and-bound-with-a-leather-cover books and the silver tea service inherited from his great-aunt.</p><p></p><p>Take some hints from Harn. A free adventure (A Shower of Silver) which is an introductory (free) adventure has the PCs at one point searching a dead body. Treasure? 2 pence. The richest pre-gen PC? 12 pence.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3784300, member: 16077"] A really really easy way to fix the money problem is to actually apply the rules as written. What I mean is - the PHB describes the fact that the economy (and a laborer's wages) are based on the silver standard vice the gold standard. Change starting money from gold to silver (i.e. 5d4 gp is normally 5 - 20 gp. Now it becomes 50 - 200 sp). Sure - that masterwork longsword still cost 308 gp like it did before, but the PCs have a harder time buying things than before. Previously they had to lug around 6 pounds worth of coins when they were gold. Now, they gotta lug around 60 pounds of coins. Another option? Go with the pre-decimal, silver standard British coinage denominations. 1 silver penny is the standard coin. 12 pence worth of silver equals 1 shilling and 20 shillings equal one pound, where one pound sterline actually weighed one tower (or troy) pound (12 US ounces vice 16 in a pound avoirdupois). Of course, no one actually carried around shilling and pound coins, since they were generally reserved as units of accounting (i.e. on paper). In this case - directly convert gp to shillings - so that MW longsword costs 308 shillings (which is 3696 pence, which is well outside the means of low-level PCs) Another solution? Go with a more realistic treasure distribution. What types of treasure are intelligent monsters generally gonna have? Captured livestock and grain, hostages, unworked ore or billets, etc. They will not have much in the way of coins and gems. What about the rival lord? His greatest treasures may be a half-dozen actual-printed-on-paper-and-bound-with-a-leather-cover books and the silver tea service inherited from his great-aunt. Take some hints from Harn. A free adventure (A Shower of Silver) which is an introductory (free) adventure has the PCs at one point searching a dead body. Treasure? 2 pence. The richest pre-gen PC? 12 pence. [/QUOTE]
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