Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making adventurers poorer without affecting overall power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rvdvelden" data-source="post: 3785045" data-attributes="member: 48167"><p>Basically, you want the PC's to have the magic items, but hardly have any money. In order to prevent them having any money, you need a way to remove the ability to sell any magic items they don't have a use for anymore.</p><p></p><p>Idea 1) Don't let them find treasure at an encounter, but let them earn it through a high powered employer (king, nobleman, head of church etc.). Instead of getting extra items, they can trade their magic items for better ones, once they completed the job they were sent out to do. This way you restrict the flow of magic items, and if they sell one, they can't get upgrades anymore. (This can even give an interesting plot hook: let one of the magic items get stolen or otherwise lost en let them retrieve it.) You can gradually add other items for the party to use, just make sure that at least one member of the party has a use for it or that they can't sell it (make them heirlooms or something).</p><p></p><p>Idea 2) Once they've gotten that +2 short sword and don't need the +1 dagger anymore, make the obsolete item a plot device. The court's wizard needs a magical dagger in order to defend the kingdom from being invaded, and is far away at the frontline to fend off the invading hordes. It's the job of the party to bring the dagger to the wizard, and of course the enemy sends some raiding parties to prevent the party of reaching the wizard.</p><p></p><p>I think you can figure out what my line of thought here is. Just use your imagination to prevent them of selling of useless items, and they will stay 'poor' as long as you want them to.</p></blockquote><p></p>
[QUOTE="Rvdvelden, post: 3785045, member: 48167"] Basically, you want the PC's to have the magic items, but hardly have any money. In order to prevent them having any money, you need a way to remove the ability to sell any magic items they don't have a use for anymore. Idea 1) Don't let them find treasure at an encounter, but let them earn it through a high powered employer (king, nobleman, head of church etc.). Instead of getting extra items, they can trade their magic items for better ones, once they completed the job they were sent out to do. This way you restrict the flow of magic items, and if they sell one, they can't get upgrades anymore. (This can even give an interesting plot hook: let one of the magic items get stolen or otherwise lost en let them retrieve it.) You can gradually add other items for the party to use, just make sure that at least one member of the party has a use for it or that they can't sell it (make them heirlooms or something). Idea 2) Once they've gotten that +2 short sword and don't need the +1 dagger anymore, make the obsolete item a plot device. The court's wizard needs a magical dagger in order to defend the kingdom from being invaded, and is far away at the frontline to fend off the invading hordes. It's the job of the party to bring the dagger to the wizard, and of course the enemy sends some raiding parties to prevent the party of reaching the wizard. I think you can figure out what my line of thought here is. Just use your imagination to prevent them of selling of useless items, and they will stay 'poor' as long as you want them to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making adventurers poorer without affecting overall power
Top