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Making adventurers poorer without affecting overall power
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3786293" data-attributes="member: 545"><p>I have a model that might work for you.</p><p></p><p>Think about magic items in terms of Tiers and do not dwell on the gp amount.</p><p></p><p>Tier 1 magic items are something like a +2 sword or rough equivalent in value. These are desirable items in the range of 5000-10000 gp.</p><p></p><p>There are no +1 swords or +1 shields or weak magic items.</p><p></p><p>Tier 2 would be things like +4 swords -- items in the 20000-40000 gp range. </p><p></p><p>Tier 3 would be things like +6 swords -- items in the 60000-90000 gp range.</p><p></p><p>The key simplification: All items in a sngle Tier are perceived as being the "same value" in your campaign world.</p><p></p><p>Do not let your players/PCs talk about "gp value" of magic items. That is your concern.</p><p></p><p>Now, they could theoretically sell one to fill their belly. But it would be kind of idiotic, because no one could gather more than 400-500 gold together. If the PCs just want to fill their bellies or buy a few nice horses, they are better of giving a Tier 1 item away as a gift to some powerful nobleman to win favor.</p><p></p><p>What if a PC has a magic item that they want to get rid of for something else? No problem. </p><p></p><p>First that PC needs to find someone well-connected who owes them a minor favor to act as a broker -- merchant, priest, nobleman, etc. </p><p></p><p>Second, the PC hands the item over to the broker. </p><p></p><p>Third, the PC explains roughly what kind of item he is looking for. </p><p></p><p>Fourth, you select an item for the PC that seem like a reasonable fit. </p><p></p><p>Fifth, after a few week or few months (depending on the pace of the campaign) the PC is informed that he his new item by the broker, and can come collect it.</p><p></p><p>The DM should try to please the player. </p><p></p><p>But it is not for the player to ask for specific items. "I want to trade in the magical sword for a defensive item or something that improves my mobility" is okay. "I want Boot of Striding and Springing" is not okay.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3786293, member: 545"] I have a model that might work for you. Think about magic items in terms of Tiers and do not dwell on the gp amount. Tier 1 magic items are something like a +2 sword or rough equivalent in value. These are desirable items in the range of 5000-10000 gp. There are no +1 swords or +1 shields or weak magic items. Tier 2 would be things like +4 swords -- items in the 20000-40000 gp range. Tier 3 would be things like +6 swords -- items in the 60000-90000 gp range. The key simplification: All items in a sngle Tier are perceived as being the "same value" in your campaign world. Do not let your players/PCs talk about "gp value" of magic items. That is your concern. Now, they could theoretically sell one to fill their belly. But it would be kind of idiotic, because no one could gather more than 400-500 gold together. If the PCs just want to fill their bellies or buy a few nice horses, they are better of giving a Tier 1 item away as a gift to some powerful nobleman to win favor. What if a PC has a magic item that they want to get rid of for something else? No problem. First that PC needs to find someone well-connected who owes them a minor favor to act as a broker -- merchant, priest, nobleman, etc. Second, the PC hands the item over to the broker. Third, the PC explains roughly what kind of item he is looking for. Fourth, you select an item for the PC that seem like a reasonable fit. Fifth, after a few week or few months (depending on the pace of the campaign) the PC is informed that he his new item by the broker, and can come collect it. The DM should try to please the player. But it is not for the player to ask for specific items. "I want to trade in the magical sword for a defensive item or something that improves my mobility" is okay. "I want Boot of Striding and Springing" is not okay. [/QUOTE]
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