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Making Adventures/Campaigns About Stuff (Themes in Games)
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<blockquote data-quote="BookTenTiger" data-source="post: 8373803" data-attributes="member: 6685541"><p>I love, love, love, love, love themes in campaigns and adventures!</p><p></p><p>A lot of times when I'm building a campaign world (which I do at the start of every campaign), I try to figure out the Main Theme of the Campaign World... this is usually some sort of conflict: Civilization vs Nature, Magic vs Technology, Entropy vs Chaos, Slobs vs Snobs, etc.</p><p></p><p>This theme gives me a general way to differentiate different areas and NPC's of the world. Let's say I'm doing a Slobs vs Snobs campaign... and I have three main "zones" of the campaign world. There's Slob Zone, Snob Zone, and a mixed Slob/Snob Zone. The Slob Zone could be an area of land where many rugged adventurers gather, lots of dungeon, few rules, smoky smelly taverns where everything goes... The Snob Zone could be a vast city ruled over by Academic Wizards and Nobility obsessed with fashion and etiquette, where the punishment for being low-class is DEATH. And in between is a series of villages, being harassed both by slobby swords-for-hire and snobby noble guards!</p><p></p><p>HOWEVER, as a campaign progresses I find I start basing my themes around the characters and their interests. For example, my current Kingdom-Ruled-by-Vampires game started with the theme of "Fight the Power" (the vampires are all corrupt land barons, evil dogmatic bishops, and other people of oppressive power), but it's started drifting to a theme of "Power Corrupts" as they find out even the Gods of the world are simply powerful, but fallible beings. That wasn't the original plan, but I basically listened to what the players were saying might be going on, and made that the truth!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8373803, member: 6685541"] I love, love, love, love, love themes in campaigns and adventures! A lot of times when I'm building a campaign world (which I do at the start of every campaign), I try to figure out the Main Theme of the Campaign World... this is usually some sort of conflict: Civilization vs Nature, Magic vs Technology, Entropy vs Chaos, Slobs vs Snobs, etc. This theme gives me a general way to differentiate different areas and NPC's of the world. Let's say I'm doing a Slobs vs Snobs campaign... and I have three main "zones" of the campaign world. There's Slob Zone, Snob Zone, and a mixed Slob/Snob Zone. The Slob Zone could be an area of land where many rugged adventurers gather, lots of dungeon, few rules, smoky smelly taverns where everything goes... The Snob Zone could be a vast city ruled over by Academic Wizards and Nobility obsessed with fashion and etiquette, where the punishment for being low-class is DEATH. And in between is a series of villages, being harassed both by slobby swords-for-hire and snobby noble guards! HOWEVER, as a campaign progresses I find I start basing my themes around the characters and their interests. For example, my current Kingdom-Ruled-by-Vampires game started with the theme of "Fight the Power" (the vampires are all corrupt land barons, evil dogmatic bishops, and other people of oppressive power), but it's started drifting to a theme of "Power Corrupts" as they find out even the Gods of the world are simply powerful, but fallible beings. That wasn't the original plan, but I basically listened to what the players were saying might be going on, and made that the truth! [/QUOTE]
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