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Making Adventures/Campaigns About Stuff (Themes in Games)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8375222" data-attributes="member: 82106"><p>Yeah, I mean, we have (my couple of longest playing groups) played a lot of THEMATIC games. They were less about something like 'aging', and more about some specific type of situation or genre though, generally. A theme like aging is more likely to come up as either a subplot, a story arc, or simply a short adventure or even encounter.</p><p></p><p>In one campaign I was running in 4e a few years ago, the players encountered a PC from the earliest days of D&D, which was played by one of the same players. Instead of being a mighty warrior said character was now a rather washed up has-been who held forth in taverns recounting days of yore. All his glory days of piles of treasure and mighty magic items faded away. He wasn't exactly a paragon of wit or wisdom, so he just ended up cast up on some random shore of life with little to show for it all. The current PCs soon learned he was not someone to rely on, all his legends to the contrary, that was then, this is now. Sure, that's a theme all right! But aside a couple more brief crossings of paths it wasn't like it got more than a couple scenes of focus.</p><p></p><p>One time I ran a Traveller game where the scenario was that the PCs were on a space station. The station was doomed. There was no way off. I guess that was a pretty hard core "what this is about!" Of course it was obviously a one-off.</p><p></p><p>No reason why you cannot run themed campaigns too, it would just have to be a theme you were all pretty sold on! It might need to fade into the background at times, but maybe that depends on what it was about exactly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8375222, member: 82106"] Yeah, I mean, we have (my couple of longest playing groups) played a lot of THEMATIC games. They were less about something like 'aging', and more about some specific type of situation or genre though, generally. A theme like aging is more likely to come up as either a subplot, a story arc, or simply a short adventure or even encounter. In one campaign I was running in 4e a few years ago, the players encountered a PC from the earliest days of D&D, which was played by one of the same players. Instead of being a mighty warrior said character was now a rather washed up has-been who held forth in taverns recounting days of yore. All his glory days of piles of treasure and mighty magic items faded away. He wasn't exactly a paragon of wit or wisdom, so he just ended up cast up on some random shore of life with little to show for it all. The current PCs soon learned he was not someone to rely on, all his legends to the contrary, that was then, this is now. Sure, that's a theme all right! But aside a couple more brief crossings of paths it wasn't like it got more than a couple scenes of focus. One time I ran a Traveller game where the scenario was that the PCs were on a space station. The station was doomed. There was no way off. I guess that was a pretty hard core "what this is about!" Of course it was obviously a one-off. No reason why you cannot run themed campaigns too, it would just have to be a theme you were all pretty sold on! It might need to fade into the background at times, but maybe that depends on what it was about exactly. [/QUOTE]
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