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Making all Magic Items "intelligent?"
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<blockquote data-quote="Beholder Bob" data-source="post: 1097071" data-attributes="member: 12866"><p>I just thought of something that may also work. Imagine a world with few magic items, but also one where magic items grow in power when weilded long periods of time by the same person, awakening the item itself. The +1 sword you found is actually a +4 flame burst sword, but when found, is simply a +1 sword. When you run your game, cut treasure in 1/2 or 1/4, but keep track of the amount missed and divy it up between the magic items held by the players. The +1 chain mail worn by the fighter upgrades to +2 after the player has 'missed' 1000 GP of treasure. It is possible then, to limit the items held, even to have a magic item that appears non-magic masterwork until owned long enough. Also, that wicked +1 longsword that gained keen a while back has blossomed...into a +1 keen <span style="color: darkred">unholy sword</span>. Destiny kicks in over time, and that innocent ring is actually the one true ring - but only a certain nasty guy is able to trigger all of its powers - he made it after all. If you can survive while wearing the ring for a couple of years, maybe you can use its powers too. Or you may just become the next golum. All of a sudden, most magic swords have names and history - but most require a lot of research & good bardic friends.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1097071, member: 12866"] I just thought of something that may also work. Imagine a world with few magic items, but also one where magic items grow in power when weilded long periods of time by the same person, awakening the item itself. The +1 sword you found is actually a +4 flame burst sword, but when found, is simply a +1 sword. When you run your game, cut treasure in 1/2 or 1/4, but keep track of the amount missed and divy it up between the magic items held by the players. The +1 chain mail worn by the fighter upgrades to +2 after the player has 'missed' 1000 GP of treasure. It is possible then, to limit the items held, even to have a magic item that appears non-magic masterwork until owned long enough. Also, that wicked +1 longsword that gained keen a while back has blossomed...into a +1 keen [COLOR=darkred]unholy sword[/COLOR]. Destiny kicks in over time, and that innocent ring is actually the one true ring - but only a certain nasty guy is able to trigger all of its powers - he made it after all. If you can survive while wearing the ring for a couple of years, maybe you can use its powers too. Or you may just become the next golum. All of a sudden, most magic swords have names and history - but most require a lot of research & good bardic friends. [/QUOTE]
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Making all Magic Items "intelligent?"
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