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*Pathfinder & Starfinder
Making all Magic Items "intelligent?"
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<blockquote data-quote="tensen" data-source="post: 1097191" data-attributes="member: 3022"><p>I am not one big for stores to sell magic items in...</p><p>potions might be at an apothocary... or a church.... but anything else should be rare.. </p><p></p><p>In doing so, I considered heavily the ways to make magic items.</p><p>An act or a deed creates the effect, and so it makes any magic items found have something of a history that can be learned.</p><p></p><p>How to create a magic item?</p><p>Well, a slim chance upon some great deed, and you need to sacrifice the XP that would have been gained for the action.</p><p>Slaying a firebreathing dragon... possibility of the item getting the flaming weapon attribute, or flaming burst..... but you don't get the XP for defeating the dragon. </p><p></p><p>The advantage of this is that the players stay with their items, and don't turn them in for the next greatest magic item that gets found. If they have a family heirloom masterwork sword.. they keep it and hope that it might someday become enchanted from a deed they do.</p><p></p><p>Of course reading the thread with intelligent weapons, I am now considering whether the type of deed may also influence it.</p><p></p><p>Hacking to bits the evil overlord, might be a great deed freeing the village and all. But because you were doing such a violent deed, and caused the overlord more suffering than was necessary, the weapon might have some sort of blood lust.</p></blockquote><p></p>
[QUOTE="tensen, post: 1097191, member: 3022"] I am not one big for stores to sell magic items in... potions might be at an apothocary... or a church.... but anything else should be rare.. In doing so, I considered heavily the ways to make magic items. An act or a deed creates the effect, and so it makes any magic items found have something of a history that can be learned. How to create a magic item? Well, a slim chance upon some great deed, and you need to sacrifice the XP that would have been gained for the action. Slaying a firebreathing dragon... possibility of the item getting the flaming weapon attribute, or flaming burst..... but you don't get the XP for defeating the dragon. The advantage of this is that the players stay with their items, and don't turn them in for the next greatest magic item that gets found. If they have a family heirloom masterwork sword.. they keep it and hope that it might someday become enchanted from a deed they do. Of course reading the thread with intelligent weapons, I am now considering whether the type of deed may also influence it. Hacking to bits the evil overlord, might be a great deed freeing the village and all. But because you were doing such a violent deed, and caused the overlord more suffering than was necessary, the weapon might have some sort of blood lust. [/QUOTE]
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Making all Magic Items "intelligent?"
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