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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making ambush feats usable
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<blockquote data-quote="Matrixryu" data-source="post: 5019782" data-attributes="member: 84553"><p>This is exactly what bothers me about these feats, lol. Aiming for a person's weak spot really should be doing more damage, not less. The idea that Disemboweling and beating someone over the head can somehow do LESS damage... Though, this is related to the problem of 'how do people in this game fight at full power as a dragon breaths burns and claws them to death, and then just fall over dead when they reach -10 hp'</p><p></p><p>I guess the truth is that in game terms, the 'sacrifice damage for a special effect' mechanic is sound, but using that mechanic on sneak attacks doesn't feel right to me.</p><p></p><p>That's actually an intersting idea, though I think I would trade the Wis bonus for Int, since Dex and Int are supposed to be a rogue's primary stats. Pathfinder actually has a simmilar set of feats, except when the crit happens no save is nessissary: <a href="http://www.pathfindersrd.com/feats/feat-tree/critical-feats" target="_blank">Critical Feats (Pathfinder_OGC)</a> . I guess pathfinder figured that a crit is hard enough to do that there's no point in making the effect happen even less often by letting the enemy have a save to get out of it.</p><p></p><p>Edit: After thinking about it, I believe saying that a rogue would have to get a sneak attack critical hit, and hope that the enemy fails a saving throw, just wouldn't happen often enough to be worth a feat unless the effect was absurd. Then again, I'm doing a pathfinder campaign where a pure lvl 20 rogue has Master Strike, and can automatically kill anyone whom he sneak attacks that fails a save with out even sacrificing damage dice <a href="http://www.pathfindersrd.com/classes/basic-classes/rogue#TOC-Master-Strike-Ex-" target="_blank">http://www.pathfindersrd.com/classes/basic-classes/rogue#TOC-Master-Strike-Ex-</a>. Though, at least he can only try that on any one person once per day. But yea, People who are doing regular 3.5 probably have their games balanced differently than mine XD</p><p></p><p>Either way, this sounds like a good way to balance the feats to me:</p></blockquote><p></p>
[QUOTE="Matrixryu, post: 5019782, member: 84553"] This is exactly what bothers me about these feats, lol. Aiming for a person's weak spot really should be doing more damage, not less. The idea that Disemboweling and beating someone over the head can somehow do LESS damage... Though, this is related to the problem of 'how do people in this game fight at full power as a dragon breaths burns and claws them to death, and then just fall over dead when they reach -10 hp' I guess the truth is that in game terms, the 'sacrifice damage for a special effect' mechanic is sound, but using that mechanic on sneak attacks doesn't feel right to me. That's actually an intersting idea, though I think I would trade the Wis bonus for Int, since Dex and Int are supposed to be a rogue's primary stats. Pathfinder actually has a simmilar set of feats, except when the crit happens no save is nessissary: [URL="http://www.pathfindersrd.com/feats/feat-tree/critical-feats"]Critical Feats (Pathfinder_OGC)[/URL] . I guess pathfinder figured that a crit is hard enough to do that there's no point in making the effect happen even less often by letting the enemy have a save to get out of it. Edit: After thinking about it, I believe saying that a rogue would have to get a sneak attack critical hit, and hope that the enemy fails a saving throw, just wouldn't happen often enough to be worth a feat unless the effect was absurd. Then again, I'm doing a pathfinder campaign where a pure lvl 20 rogue has Master Strike, and can automatically kill anyone whom he sneak attacks that fails a save with out even sacrificing damage dice [URL]http://www.pathfindersrd.com/classes/basic-classes/rogue#TOC-Master-Strike-Ex-[/URL]. Though, at least he can only try that on any one person once per day. But yea, People who are doing regular 3.5 probably have their games balanced differently than mine XD Either way, this sounds like a good way to balance the feats to me: [/QUOTE]
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Making ambush feats usable
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