Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making ambush feats usable
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eldritch_Lord" data-source="post: 5019925" data-attributes="member: 52073"><p>Well, SA dice represent dealing damage to some vulnerable part of the body. Giving up some damage potential to do something else makes sense if you consider that to be simply aiming for another part--if regular SA is "I'm going to get him in the back, then when he turns I'll duck and aim for the knee...." then Disemboweling Strike is "I'm going to keep aiming right for his stomach until I get in a solid hit." Instead of striking opportunistically and getting constant damage in, you're getting less damage but potentially getting better payoff by ignoring all but one spot and consistently attacking that.</p><p></p><p></p><p></p><p>Frankly, I see your objection to this as a manifestation of Non-Casters Don't Get Nice Things[sup]TM[/sup]. To be dealing 10 Con damage, you need to be a 19th-level rogue giving up all your SA dice. First off, by 19th level other characters can do more hit point or ability damage and do it more consistently than 1/encounter.</p><p></p><p>Secondly, let's compare. <em>Ray of Enfeeblement</em> does 1d6+CL/2 Str damage as a 1st level spell, and can be metamagicked for more--and even without metamagic, as a plain ol' spell, it can do 10 ability damage at least 9 levels earlier than the rogue, and more often than 1/encounter. The <em>poison</em> spell does 1d10 Con on a touch, then 1d10 1 minute later, as a 3rd level spell. It allows a save, of course, but then again it's dealing 2d10 Con at 5th level, potentially more if you metamagic it--and I'd say 10 Con now, 10 Con later is worth it. If you look at the trend (1st level slot, 10th level, 6-11 Str damage, no save; 3rd level slot, 5th level, 2d10 Con damage, save) then a 19th level rogue should be just fine dealing 10 Con damage, no save.</p><p></p><p></p><p></p><p>D&D has been dealing with verisimilitude issues from its <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CriticalExistenceFailure" target="_blank">Critical Existence Failure</a> paradigm since 1e. Anything involving hit points is an abstraction at some level.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5019925, member: 52073"] Well, SA dice represent dealing damage to some vulnerable part of the body. Giving up some damage potential to do something else makes sense if you consider that to be simply aiming for another part--if regular SA is "I'm going to get him in the back, then when he turns I'll duck and aim for the knee...." then Disemboweling Strike is "I'm going to keep aiming right for his stomach until I get in a solid hit." Instead of striking opportunistically and getting constant damage in, you're getting less damage but potentially getting better payoff by ignoring all but one spot and consistently attacking that. Frankly, I see your objection to this as a manifestation of Non-Casters Don't Get Nice Things[sup]TM[/sup]. To be dealing 10 Con damage, you need to be a 19th-level rogue giving up all your SA dice. First off, by 19th level other characters can do more hit point or ability damage and do it more consistently than 1/encounter. Secondly, let's compare. [I]Ray of Enfeeblement[/I] does 1d6+CL/2 Str damage as a 1st level spell, and can be metamagicked for more--and even without metamagic, as a plain ol' spell, it can do 10 ability damage at least 9 levels earlier than the rogue, and more often than 1/encounter. The [I]poison[/I] spell does 1d10 Con on a touch, then 1d10 1 minute later, as a 3rd level spell. It allows a save, of course, but then again it's dealing 2d10 Con at 5th level, potentially more if you metamagic it--and I'd say 10 Con now, 10 Con later is worth it. If you look at the trend (1st level slot, 10th level, 6-11 Str damage, no save; 3rd level slot, 5th level, 2d10 Con damage, save) then a 19th level rogue should be just fine dealing 10 Con damage, no save. D&D has been dealing with verisimilitude issues from its [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/CriticalExistenceFailure]Critical Existence Failure[/url] paradigm since 1e. Anything involving hit points is an abstraction at some level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making ambush feats usable
Top