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Making ambush feats usable
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<blockquote data-quote="Celebrim" data-source="post: 5020128" data-attributes="member: 4937"><p><span style="font-size: 15px"><u>Ambush Feats</u></span></p><p>Ambush feats are a group of feats which have sneak attack as a prerequisite. The number of dice in your sneak attack is sometimes refered to in ambush feats as your 'sneak attack rank'. For example, +5d6 sneak attack is 'sneak attack rank 5'. </p><p></p><p>Unless otherwise stated, only one ambush feat can be applied to a given attack. If you know multiple ambush feats and the preconditions for several feats have been activated, you must choose which ambush feat applies to an attack. You do not have to choose which ambush feat to apply until after you have made your attack.</p><p></p><p><span style="font-size: 12px">Ambush Mastery</span> [General]</p><p>No one wants to meet you in a dark ally.</p><p><strong>Prerequisite: </strong>At least two ambush feats, Dex 13+, Wis 13+, sneak attack +5d6</p><p><strong>Benefit: </strong></p><p><em>Strike Deep:</em> You really know how to hit vital points. Whenever you force a saving throw as the result of successfully employing any ambush feat you know, the DC of that saving throw is increased by 5.</p><p><em>Strike Hard:</em> You know how to make the most of a target's surprise. Whenever you attack a flat-footed target, you recieve a +4 bonus on your to hit roll.</p><p><em>Strike Fast:</em> Whenever you catch the opponent by surprise, you move with such startling swiftness and terrifying ferocity that your opponents mistake you for some sort of supernatural force. Whenever you catch an opponent flat-footed, you can make an intimidate check as a free action.</p><p></p><p><span style="font-size: 12px">Bleeding Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +1d6 sneak attack, Dex 13, Weapon Finesse in an edged weapon</p><p><strong>Benefit: </strong>If you make a sneak attack with an edged weapon for which you have the Weapon Finesse feat and score a critical hit, then the target begins bleeding and loses 1 h.p. per round until it can stabilize (Roll its Con or less on a d% dice). </p><p><strong>Special:</strong> Bleeding strike may be combined with any other ambush feat.</p><p></p><p><span style="font-size: 12px">Blinding Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +2d6 sneak attack, Int 13, Combat Expertise</p><p><strong>Benefit: </strong>If you make a sneak attack and score a critical hit, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be dazzled for 1d4 rounds.</p><p></p><p><span style="font-size: 12px">Crippling Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +2d6 sneak attack, base attack bonus +9, Improved Critical</p><p><strong>Benefit:</strong> If you make a sneak attack and score a critical hit with a weapon with which you have the Improved Critical feat, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or take 1d3 temporary strength damage.</p><p><strong>Special:</strong> The target of a Crippling Strike must still make a saving throw to avoid the effect, even if they are otherwise immune to sneak attack damage. </p><p></p><p><span style="font-size: 12px">Deafening Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +2d6 sneak attack, Int 13, Combat Expertise</p><p><strong>Benefit:</strong> If you make a sneak attack and score a critical hit, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be deafened for 1d4 rounds.</p><p></p><p><span style="font-size: 12px">Disemboweling Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +5d6 sneak attack, base attack bonus +9, Improved Critical</p><p><strong>Benefit:</strong> If you make a sneak attack and score a critical hit with a weapon with which you have the Improved Critical feat, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be sickened for 1 round.</p><p></p><p><span style="font-size: 12px">Impaling Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +3d6 sneak attack, Int 13, Combat Expertise, Chink in the Armor, base attack bonus +6</p><p><strong>Benefit:</strong> If you make a sneak attack with a melee piercing weapon and score a critical hit, then the target must make an immediate opposed grapple check against you or be considered grappled. While grappled, you inflict your attack damage on the target each round that you successfully make a grapple check.</p><p></p><p><span style="font-size: 12px">Pain Artisan</span> [General]</p><p>You know how all the right spots to elicit a whole symphony of pain.</p><p><strong>Prerequisite:</strong> Dex 13+, Wis 13+, sneak attack 5d6, Ambush Mastery, and at least three ambush feats</p><p><strong>Benefit:</strong> If you make a sneak attack and score a critical hit, you may select any one Ambush feat that you do not know and for the purposes of resolving the current attack, act as if you had that feat as a bonus feat – even if you do not have the normal prerequisites.</p><p></p><p><span style="font-size: 12px">Painful Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +2d6 sneak attack, base attack bonus +1, Chr 13, 4 ranks intimidate, Finishing Move</p><p><strong>Benefit:</strong> If you make a sneak attack and score a critical hit, then the target must make a Fort save vs. DC 10 + sneak attack rank + your Wisdom bonus is shaken for 1 round. </p><p></p><p><span style="font-size: 12px">Pounding Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +2d6 sneak attack, Str 13, Power Attack</p><p>Benefit: If you make a sneak attack with a bludgeoning weapon and score a critical hit, then the target must make a Strength check or Balance check (opponent’s choice) vs. DC 10 + sneak attack rank + your Wisdom bonus or be knocked prone.</p><p><strong>Special:</strong> Pounding strike may be combined with any other ambush feat.</p><p></p><p><span style="font-size: 12px">Staggering Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +3d6 sneak attack, Dex 13, Combat Reflexes</p><p><strong>Benefit:</strong> If you make a sneak attack and score a critical hit, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be staggered for 1 round.</p><p></p><p><span style="font-size: 12px">Stunning Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +5d6 sneak attack, Str 13, Power Attack </p><p><strong>Benefit:</strong> If you make a sneak attack with a bludgeoning weapon and score a critical hit, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be dazed for 1 round.</p><p></p><p><span style="font-size: 12px">Superior Ambush Strike</span> [General]</p><p>You’ve mastered the techniques of striking vital points and making it count.</p><p><strong>Prerequisite:</strong> At least one Ambush feat, base attack bonus +13</p><p><strong>Benefit:</strong> Whenever you successfully make use of an ambush feat, the effects are increased as per the following table:</p><p></p><p>[code][B]Feat Name Opponent Fails Save Opponent Makes Save[Sup]1[/Sup][/B]</p><p>Bleeding Strike - Bleeding for 1d4 damage per round.</p><p>Blinding Strike Blinded 1 round, then Dazzled 1d10 rounds Dazzled 1d4 rounds</p><p>Crippling Strike 1d4 temporary Dex damage -</p><p>Deafening Strike Deafened 1d10 rounds Deafened 1d4 rounds</p><p>Disembowling Strike Nausated 1 round, then sickened 1d4 rounds Sickened 1 round</p><p>Impaling Strike Opponent also sickened 1 round. -</p><p>Painful Strike Opponent sickened 1d4 rounds Shaken 1 round</p><p>Pounding Strike In addition, attacker may push opponent back 5’ -</p><p>Staggering Strike Staggered 1d4 rounds Staggered 1 round</p><p>Stunning Strike Stunned 1 round Dazed 1 round</p><p>[Size=1][Sup]1[/Sup] Or normal effect if the strike does not normally allow a save.[/Size][/code] </p><p></p><p><span style="font-size: 12px">Weakening Strike</span> [Ambush]</p><p><strong>Prerequisite:</strong> +2d6 sneak attack, base attack bonus +9, Improved Critical</p><p><strong>Benefit:</strong> If you make a sneak attack and score a critical hit, then the target must make a Fort save vs. DC 10 + sneak attack rank + your Wis bonus or take 1d3 temporary strength damage.</p><p>Special: The target of a Weakening strike must still make a saving throw to avoid the effect, even if they are otherwise immune to sneak attack damage.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5020128, member: 4937"] [Size=4][U]Ambush Feats[/U][/Size] Ambush feats are a group of feats which have sneak attack as a prerequisite. The number of dice in your sneak attack is sometimes refered to in ambush feats as your 'sneak attack rank'. For example, +5d6 sneak attack is 'sneak attack rank 5'. Unless otherwise stated, only one ambush feat can be applied to a given attack. If you know multiple ambush feats and the preconditions for several feats have been activated, you must choose which ambush feat applies to an attack. You do not have to choose which ambush feat to apply until after you have made your attack. [Size=3]Ambush Mastery[/Size] [General] No one wants to meet you in a dark ally. [B]Prerequisite: [/B]At least two ambush feats, Dex 13+, Wis 13+, sneak attack +5d6 [B]Benefit: [/B] [I]Strike Deep:[/I] You really know how to hit vital points. Whenever you force a saving throw as the result of successfully employing any ambush feat you know, the DC of that saving throw is increased by 5. [I]Strike Hard:[/I] You know how to make the most of a target's surprise. Whenever you attack a flat-footed target, you recieve a +4 bonus on your to hit roll. [I]Strike Fast:[/I] Whenever you catch the opponent by surprise, you move with such startling swiftness and terrifying ferocity that your opponents mistake you for some sort of supernatural force. Whenever you catch an opponent flat-footed, you can make an intimidate check as a free action. [Size=3]Bleeding Strike[/Size] [Ambush] [B]Prerequisite:[/B] +1d6 sneak attack, Dex 13, Weapon Finesse in an edged weapon [B]Benefit: [/B]If you make a sneak attack with an edged weapon for which you have the Weapon Finesse feat and score a critical hit, then the target begins bleeding and loses 1 h.p. per round until it can stabilize (Roll its Con or less on a d% dice). [B]Special:[/B] Bleeding strike may be combined with any other ambush feat. [Size=3]Blinding Strike[/Size] [Ambush] [B]Prerequisite:[/B] +2d6 sneak attack, Int 13, Combat Expertise [B]Benefit: [/B]If you make a sneak attack and score a critical hit, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be dazzled for 1d4 rounds. [Size=3]Crippling Strike[/Size] [Ambush] [B]Prerequisite:[/B] +2d6 sneak attack, base attack bonus +9, Improved Critical [B]Benefit:[/B] If you make a sneak attack and score a critical hit with a weapon with which you have the Improved Critical feat, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or take 1d3 temporary strength damage. [B]Special:[/B] The target of a Crippling Strike must still make a saving throw to avoid the effect, even if they are otherwise immune to sneak attack damage. [Size=3]Deafening Strike[/Size] [Ambush] [B]Prerequisite:[/B] +2d6 sneak attack, Int 13, Combat Expertise [B]Benefit:[/B] If you make a sneak attack and score a critical hit, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be deafened for 1d4 rounds. [Size=3]Disemboweling Strike[/Size] [Ambush] [B]Prerequisite:[/B] +5d6 sneak attack, base attack bonus +9, Improved Critical [B]Benefit:[/B] If you make a sneak attack and score a critical hit with a weapon with which you have the Improved Critical feat, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be sickened for 1 round. [Size=3]Impaling Strike[/Size] [Ambush] [B]Prerequisite:[/B] +3d6 sneak attack, Int 13, Combat Expertise, Chink in the Armor, base attack bonus +6 [B]Benefit:[/B] If you make a sneak attack with a melee piercing weapon and score a critical hit, then the target must make an immediate opposed grapple check against you or be considered grappled. While grappled, you inflict your attack damage on the target each round that you successfully make a grapple check. [Size=3]Pain Artisan[/Size] [General] You know how all the right spots to elicit a whole symphony of pain. [B]Prerequisite:[/B] Dex 13+, Wis 13+, sneak attack 5d6, Ambush Mastery, and at least three ambush feats [B]Benefit:[/B] If you make a sneak attack and score a critical hit, you may select any one Ambush feat that you do not know and for the purposes of resolving the current attack, act as if you had that feat as a bonus feat – even if you do not have the normal prerequisites. [Size=3]Painful Strike[/Size] [Ambush] [B]Prerequisite:[/B] +2d6 sneak attack, base attack bonus +1, Chr 13, 4 ranks intimidate, Finishing Move [B]Benefit:[/B] If you make a sneak attack and score a critical hit, then the target must make a Fort save vs. DC 10 + sneak attack rank + your Wisdom bonus is shaken for 1 round. [Size=3]Pounding Strike[/Size] [Ambush] [B]Prerequisite:[/B] +2d6 sneak attack, Str 13, Power Attack Benefit: If you make a sneak attack with a bludgeoning weapon and score a critical hit, then the target must make a Strength check or Balance check (opponent’s choice) vs. DC 10 + sneak attack rank + your Wisdom bonus or be knocked prone. [B]Special:[/B] Pounding strike may be combined with any other ambush feat. [Size=3]Staggering Strike[/Size] [Ambush] [B]Prerequisite:[/B] +3d6 sneak attack, Dex 13, Combat Reflexes [B]Benefit:[/B] If you make a sneak attack and score a critical hit, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be staggered for 1 round. [Size=3]Stunning Strike[/Size] [Ambush] [B]Prerequisite:[/B] +5d6 sneak attack, Str 13, Power Attack [B]Benefit:[/B] If you make a sneak attack with a bludgeoning weapon and score a critical hit, then the target must make a fort save vs. DC 10 + sneak attack rank + your Wisdom bonus or be dazed for 1 round. [Size=3]Superior Ambush Strike[/Size] [General] You’ve mastered the techniques of striking vital points and making it count. [B]Prerequisite:[/B] At least one Ambush feat, base attack bonus +13 [B]Benefit:[/B] Whenever you successfully make use of an ambush feat, the effects are increased as per the following table: [code][B]Feat Name Opponent Fails Save Opponent Makes Save[Sup]1[/Sup][/B] Bleeding Strike - Bleeding for 1d4 damage per round. Blinding Strike Blinded 1 round, then Dazzled 1d10 rounds Dazzled 1d4 rounds Crippling Strike 1d4 temporary Dex damage - Deafening Strike Deafened 1d10 rounds Deafened 1d4 rounds Disembowling Strike Nausated 1 round, then sickened 1d4 rounds Sickened 1 round Impaling Strike Opponent also sickened 1 round. - Painful Strike Opponent sickened 1d4 rounds Shaken 1 round Pounding Strike In addition, attacker may push opponent back 5’ - Staggering Strike Staggered 1d4 rounds Staggered 1 round Stunning Strike Stunned 1 round Dazed 1 round [Size=1][Sup]1[/Sup] Or normal effect if the strike does not normally allow a save.[/Size][/code] [Size=3]Weakening Strike[/Size] [Ambush] [B]Prerequisite:[/B] +2d6 sneak attack, base attack bonus +9, Improved Critical [B]Benefit:[/B] If you make a sneak attack and score a critical hit, then the target must make a Fort save vs. DC 10 + sneak attack rank + your Wis bonus or take 1d3 temporary strength damage. Special: The target of a Weakening strike must still make a saving throw to avoid the effect, even if they are otherwise immune to sneak attack damage. [/QUOTE]
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