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General Tabletop Discussion
*Pathfinder & Starfinder
Making ambush feats usable
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<blockquote data-quote="Celebrim" data-source="post: 5020655" data-attributes="member: 4937"><p>No, I'm objecting to two things. First, the claim that this is a 'weak' and undesirable effect, and secondly I'm objecting to what I said I'm objecting to - the difficulty in pricing an attack which scales with the target's HD. Normally, having HD represents a defense against damage, but if you attack CON directly roughly how much damage does this equate to? If we balance the power by trading off damage for Con damage, it's not easy to pick a number.</p><p></p><p></p><p></p><p>Which is another reason why you want to be sure that rogues have abilities that when used against the PCs, the PCs will find fun and fair. The fact that spellcaster's have unfun and unfair abilities when directed against the PCs doesn't justify us making more for rogues. </p><p></p><p></p><p></p><p>I beg to differ. I never was attracted to any of that on the basis of fluff (except, ironicly, the Truenamer, but not in any way as they did it mechanically), and so don't have much experience with it. But I have been reading EnWorld, and your claim doesn't seem to match the general consensus opinion I've heard.</p><p></p><p></p><p></p><p>Even were that true, since the power-per-level of characters during this period was also going up, they just ended up in a race to infinity.</p><p></p><p></p><p></p><p>The advice I'm giving is independent of any overhaul. When someone comes in and asks you to fix the engine, you don't go, "Well, sense your transmission is busted, it doesn't matter if we break the engine too." You fix the engine and then say, "You are aware aren't you that the transmission is unsound too?"</p><p></p><p></p><p></p><p>Which I did.</p><p></p><p></p><p></p><p>"This is exactly what bothers me about these feats, lol." - OP, Yesterday, 11:48 AM</p><p></p><p></p><p></p><p>Not that I'm an expert on late 3.X material, but I thought Arterial strike was another one of those 'trade abstract damage for more concrete damage' style feats. Hense, it can't be 'strictly inferior' since the suggested fix doesn't require you to trade away damage.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5020655, member: 4937"] No, I'm objecting to two things. First, the claim that this is a 'weak' and undesirable effect, and secondly I'm objecting to what I said I'm objecting to - the difficulty in pricing an attack which scales with the target's HD. Normally, having HD represents a defense against damage, but if you attack CON directly roughly how much damage does this equate to? If we balance the power by trading off damage for Con damage, it's not easy to pick a number. Which is another reason why you want to be sure that rogues have abilities that when used against the PCs, the PCs will find fun and fair. The fact that spellcaster's have unfun and unfair abilities when directed against the PCs doesn't justify us making more for rogues. I beg to differ. I never was attracted to any of that on the basis of fluff (except, ironicly, the Truenamer, but not in any way as they did it mechanically), and so don't have much experience with it. But I have been reading EnWorld, and your claim doesn't seem to match the general consensus opinion I've heard. Even were that true, since the power-per-level of characters during this period was also going up, they just ended up in a race to infinity. The advice I'm giving is independent of any overhaul. When someone comes in and asks you to fix the engine, you don't go, "Well, sense your transmission is busted, it doesn't matter if we break the engine too." You fix the engine and then say, "You are aware aren't you that the transmission is unsound too?" Which I did. "This is exactly what bothers me about these feats, lol." - OP, Yesterday, 11:48 AM Not that I'm an expert on late 3.X material, but I thought Arterial strike was another one of those 'trade abstract damage for more concrete damage' style feats. Hense, it can't be 'strictly inferior' since the suggested fix doesn't require you to trade away damage. [/QUOTE]
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Making ambush feats usable
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