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*Pathfinder & Starfinder
Making ambush feats usable
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5022990" data-attributes="member: 52073"><p>So if you don't want the rogue dealing ability damage, and you don't think casters should be doing as much ability damage, do you want to just remove it from the monsters too and get rid of ability damage altogether? By a certain level, <em>someone</em> is going to be able to do a lot of Con damage, and I don't see why casters and monsters should be able to do it but rogues shouldn't.</p><p></p><p></p><p></p><p>I tend to spend more time on the WotC forums (where all the rules gurus hang out) and GitP (where all the homebrewers do all their rules tweaking) and the consensus there is that they're solidly middle-of-the-road: a badly-built class from one of those books is better than a badly-built fighter/rogue/wizard/etc., but a well-built class from those books is still within the upper bounds of balanced and easily outclassed by fighters/rogues/wizards/etc. I couldn't tell you what the EnWorld consensus is, but I've seen enough number-crunching and playtests to convince me that they're just fine.</p><p></p><p></p><p></p><p>Except that it <em>wasn't</em> going up as drastically as you claim. For every Incantatrix or Iot7V introduced, there were dozens upon dozens of crappy PrCs, for every Power Attack there were dozens of useless feats, and for every <em>wish</em> there were dozens of redundant spells. The imbalance level curve was never monotonically increasing; it was more like a big spike at the beginning that decreased toward the end with a few spikes up.</p><p></p><p></p><p></p><p>Well, to continue the metaphor, we're not doing any engine breaking or repairing. The OP asked "My transmission isn't performing in top shape; how do I make it run better?" so the appropriate response is "To fix your transmission, you can do X, Y, and Z," not "I can help you fix the transmission, but it'll only work if you do X to the engine and brakes too."</p><p></p><p></p><p></p><p>Okay, I admit I missed his post in between both of yours. He didn't say anything about the fluff in the OP, so I was going off the assumption he didn't mind it.</p><p></p><p></p><p></p><p>It's not late 3e, it's Complete Warrior. Instead of hoping for a crit on a SA, you give up 1d6 SA to deal a bleeding wound which (A) explicitly stacks with itself and (B) can't stabilize on its own. Yes, the damage per strike is 1d6 lower, but the fact that you can use it on any SA you want makes the overall average damage output equal or higher (assuming combat lasts 3 or more rounds) and can cause the enemy to waste actions to stop it.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5022990, member: 52073"] So if you don't want the rogue dealing ability damage, and you don't think casters should be doing as much ability damage, do you want to just remove it from the monsters too and get rid of ability damage altogether? By a certain level, [I]someone[/I] is going to be able to do a lot of Con damage, and I don't see why casters and monsters should be able to do it but rogues shouldn't. I tend to spend more time on the WotC forums (where all the rules gurus hang out) and GitP (where all the homebrewers do all their rules tweaking) and the consensus there is that they're solidly middle-of-the-road: a badly-built class from one of those books is better than a badly-built fighter/rogue/wizard/etc., but a well-built class from those books is still within the upper bounds of balanced and easily outclassed by fighters/rogues/wizards/etc. I couldn't tell you what the EnWorld consensus is, but I've seen enough number-crunching and playtests to convince me that they're just fine. Except that it [I]wasn't[/I] going up as drastically as you claim. For every Incantatrix or Iot7V introduced, there were dozens upon dozens of crappy PrCs, for every Power Attack there were dozens of useless feats, and for every [I]wish[/I] there were dozens of redundant spells. The imbalance level curve was never monotonically increasing; it was more like a big spike at the beginning that decreased toward the end with a few spikes up. Well, to continue the metaphor, we're not doing any engine breaking or repairing. The OP asked "My transmission isn't performing in top shape; how do I make it run better?" so the appropriate response is "To fix your transmission, you can do X, Y, and Z," not "I can help you fix the transmission, but it'll only work if you do X to the engine and brakes too." Okay, I admit I missed his post in between both of yours. He didn't say anything about the fluff in the OP, so I was going off the assumption he didn't mind it. It's not late 3e, it's Complete Warrior. Instead of hoping for a crit on a SA, you give up 1d6 SA to deal a bleeding wound which (A) explicitly stacks with itself and (B) can't stabilize on its own. Yes, the damage per strike is 1d6 lower, but the fact that you can use it on any SA you want makes the overall average damage output equal or higher (assuming combat lasts 3 or more rounds) and can cause the enemy to waste actions to stop it. [/QUOTE]
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Making ambush feats usable
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