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General Tabletop Discussion
*Dungeons & Dragons
Making an "Arcane Paladin" (Was: Martial Arcanists: I need a reminder)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6181432" data-attributes="member: 19675"><p>1) part of (one of) the concept(s) is that the PC has LOTS of arcane spells, usually channeling them via feats (draconic breath, celestial lance, infernal shout, arcane strike, etc.) into a supernatural attack that has no ASF. Reserve feats expand on this, allowing the use of minor magical effects at will.</p><p></p><p>2) as such, between the large number of spells to channel and reserve feats, he will never use a mundane ranged attack. That a given use of a reserve feat's power only does damage as an average greatsword wielding warrior is immaterial to my goals.</p><p></p><p>3) über-power spells have zero to do with the concept, it is about using his own personal (i.e. not item based) magic 100% of the time, in unusual ways. So the loss of 9th level spells is immaterial. </p><p></p><p>And in fact, I have played versions of this build before. The first version of this PC was a PHB-standard Sorc with Draconic breath, scale mail armor, and wielding a maul. He never cast a spell in combat; he did contribute to party goals. Had a blast.</p><p></p><p>Those channeling feats let you channel any arcane spell, and Specialists have essentially the same number of spells as Sorcs. Thus, multiclassing Sorc & SpecWiz essentially doubles the size of his arcane arsenal. They also get bonuses to casting specialized spells and bonus Crafting/Metamagic/Reserve feats.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6181432, member: 19675"] 1) part of (one of) the concept(s) is that the PC has LOTS of arcane spells, usually channeling them via feats (draconic breath, celestial lance, infernal shout, arcane strike, etc.) into a supernatural attack that has no ASF. Reserve feats expand on this, allowing the use of minor magical effects at will. 2) as such, between the large number of spells to channel and reserve feats, he will never use a mundane ranged attack. That a given use of a reserve feat's power only does damage as an average greatsword wielding warrior is immaterial to my goals. 3) über-power spells have zero to do with the concept, it is about using his own personal (i.e. not item based) magic 100% of the time, in unusual ways. So the loss of 9th level spells is immaterial. And in fact, I have played versions of this build before. The first version of this PC was a PHB-standard Sorc with Draconic breath, scale mail armor, and wielding a maul. He never cast a spell in combat; he did contribute to party goals. Had a blast. Those channeling feats let you channel any arcane spell, and Specialists have essentially the same number of spells as Sorcs. Thus, multiclassing Sorc & SpecWiz essentially doubles the size of his arcane arsenal. They also get bonuses to casting specialized spells and bonus Crafting/Metamagic/Reserve feats. [/QUOTE]
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Making an "Arcane Paladin" (Was: Martial Arcanists: I need a reminder)
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