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*Pathfinder & Starfinder
Making an avenger
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<blockquote data-quote="fba827" data-source="post: 4798760" data-attributes="member: 807"><p>(How I'd do it -- mind you, I'm tired so this is more stream of conciousness rather than coherent thought)</p><p></p><p>You are "The Hunter" - An imposing figure of a man that goes through great lengths to track his prey. You are not bound by codes of ethics or laws, but instead you follow the whispers you hear from an unknown divine source. While these whispers might be considered madness by some, you somehow feel that the answers behind your creation can only be found once you see these tasks through to the end.</p><p></p><p>How I'd do it (presuming the given fluff, and staying as a half-orc avenger with the censure of persuit)</p><p></p><p>Ability scores (after racial mods):</p><p>Str medium/high</p><p>Con medium</p><p>Dex high</p><p>Int low</p><p>Wis medium</p><p>Cha low</p><p></p><p>Skills: Religion (default given) and three from either intimidate (if you want to be scarey), perception (good for finding tracks or noticing people trying to hide/run from you), stealth (if you want to be sneaky), streetwise (if you spend any time in the cities asking around for where your target lives and so on)</p><p></p><p>Equipment: Given his start without a "known" benefactor or support group, his possessions will probably be simple more common type stuff. So unless he also got a "big fancy weapon" that was purposely put near him on his way out, chances are he should stick to more common weapons that could be easily explained as 'getting it on the road' (i.e. using a longsword as your primary weapon is easier to explain than a great axe given that longswords are probably easier to find - though not impossible). You would pack light so that you can easily stay on the move (to keep away from the law or enemies that you have made from people you've killed, but also to be ready for hunt the next target)</p><p></p><p>Unless you always want to be "kick in the door without stealth" then theives tools aren't a bad thing to have (even if you don't have theivery trained) since you might need to occasionally break in to people's strongholds.</p><p></p><p>Retribution option: If you like the flavor of the censure of retribution more than play that instead. While you won't get a racial bonus to either your primary or secondary stats, it is workable specifically because you are an avenger so you can get away with a medium wisdom and your accuracy will not suffer.</p><p></p><p>Option: At some point, consider taking either rogue or ranger multiclass feats (the choice between the two depends on which skill you want, and which "flavor" you want. You should be able to easily qualify for either with your dex. Though, if you hope/want to take power swap feats for your mutliclass then you'll have your primary weapon choices a little more limited to work within those various specializations.</p></blockquote><p></p>
[QUOTE="fba827, post: 4798760, member: 807"] (How I'd do it -- mind you, I'm tired so this is more stream of conciousness rather than coherent thought) You are "The Hunter" - An imposing figure of a man that goes through great lengths to track his prey. You are not bound by codes of ethics or laws, but instead you follow the whispers you hear from an unknown divine source. While these whispers might be considered madness by some, you somehow feel that the answers behind your creation can only be found once you see these tasks through to the end. How I'd do it (presuming the given fluff, and staying as a half-orc avenger with the censure of persuit) Ability scores (after racial mods): Str medium/high Con medium Dex high Int low Wis medium Cha low Skills: Religion (default given) and three from either intimidate (if you want to be scarey), perception (good for finding tracks or noticing people trying to hide/run from you), stealth (if you want to be sneaky), streetwise (if you spend any time in the cities asking around for where your target lives and so on) Equipment: Given his start without a "known" benefactor or support group, his possessions will probably be simple more common type stuff. So unless he also got a "big fancy weapon" that was purposely put near him on his way out, chances are he should stick to more common weapons that could be easily explained as 'getting it on the road' (i.e. using a longsword as your primary weapon is easier to explain than a great axe given that longswords are probably easier to find - though not impossible). You would pack light so that you can easily stay on the move (to keep away from the law or enemies that you have made from people you've killed, but also to be ready for hunt the next target) Unless you always want to be "kick in the door without stealth" then theives tools aren't a bad thing to have (even if you don't have theivery trained) since you might need to occasionally break in to people's strongholds. Retribution option: If you like the flavor of the censure of retribution more than play that instead. While you won't get a racial bonus to either your primary or secondary stats, it is workable specifically because you are an avenger so you can get away with a medium wisdom and your accuracy will not suffer. Option: At some point, consider taking either rogue or ranger multiclass feats (the choice between the two depends on which skill you want, and which "flavor" you want. You should be able to easily qualify for either with your dex. Though, if you hope/want to take power swap feats for your mutliclass then you'll have your primary weapon choices a little more limited to work within those various specializations. [/QUOTE]
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