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Making An Extreme PC Power Imbalance Work
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3508150" data-attributes="member: 19675"><p>Try playing RIFTS, where starting PCs can be as varied as a vagabond (the homeless refugee class) and a Glitterboy (a guy with a mini-mecha & a rail gun).</p><p></p><p>Or play in a campaign where the PCs are in a unit of mixed Armor & Infantry.</p><p></p><p>In either case, the firepower it takes to defeat the Glitterboy or a Tank would obliterate almost any other PC in the group.</p><p></p><p>However, because those units are so tough, they have the bulk of the firepower focused on them.</p><p></p><p>The way it works is that the "lesser" PCs spread out in such a way that they can't be taken out by the attacks leveled at the harder targets, while skirmishing with the "anti-tank" units trying to disable those targets.</p><p></p><p>IOW, think of such a party as an Aircraft Carrier Group.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3508150, member: 19675"] Try playing RIFTS, where starting PCs can be as varied as a vagabond (the homeless refugee class) and a Glitterboy (a guy with a mini-mecha & a rail gun). Or play in a campaign where the PCs are in a unit of mixed Armor & Infantry. In either case, the firepower it takes to defeat the Glitterboy or a Tank would obliterate almost any other PC in the group. However, because those units are so tough, they have the bulk of the firepower focused on them. The way it works is that the "lesser" PCs spread out in such a way that they can't be taken out by the attacks leveled at the harder targets, while skirmishing with the "anti-tank" units trying to disable those targets. IOW, think of such a party as an Aircraft Carrier Group. [/QUOTE]
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