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Making an obstacle course... need obstacles
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<blockquote data-quote="nameless" data-source="post: 153063" data-attributes="member: 1543"><p>Here's one obstacle I used once in an obstacle course of my own. It's more of a moral dilemma, and is supposed to teach the players to look beyond the obvious and to keep an open mind.</p><p></p><p>While the party is going through a lull in the adventure, they hear some screaming from up ahead. I've used this one twice, each with different NPCs. The first time, I had a grungy looking old man dragging a screaming girl through the dirt. The man was a paladin, and the girl was a polymorphed succubus. She calls out to the party to save her, and says that he is an evil old man. He claimed she was a demon and that she needs to die. Luckily for the party, they had a paladin in their group too, and he detected evil in the girl (This is the kind of reason that I hate detect evil and alignments as a whole).</p><p></p><p>The second time I ran this encounter, there was an orc prodding at a bound human, dragging him through the woods. The orc was also a paladin. The human was a murderer and thief, but he called to the human party to free him from the orc. The orc threatened them, and told them that he was going to bring this human to justice. Basically the party is in the same situation... trust the good orc, or the evil human.</p><p></p><p>The thing I like best about these encounters is that they are appropriate for parties of any level. Level 1 characters don't have to fight and still get to be involved in the plot. Likewise, the immense power of level 20 characters doesn't necessarily make this any less challenging.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 153063, member: 1543"] Here's one obstacle I used once in an obstacle course of my own. It's more of a moral dilemma, and is supposed to teach the players to look beyond the obvious and to keep an open mind. While the party is going through a lull in the adventure, they hear some screaming from up ahead. I've used this one twice, each with different NPCs. The first time, I had a grungy looking old man dragging a screaming girl through the dirt. The man was a paladin, and the girl was a polymorphed succubus. She calls out to the party to save her, and says that he is an evil old man. He claimed she was a demon and that she needs to die. Luckily for the party, they had a paladin in their group too, and he detected evil in the girl (This is the kind of reason that I hate detect evil and alignments as a whole). The second time I ran this encounter, there was an orc prodding at a bound human, dragging him through the woods. The orc was also a paladin. The human was a murderer and thief, but he called to the human party to free him from the orc. The orc threatened them, and told them that he was going to bring this human to justice. Basically the party is in the same situation... trust the good orc, or the evil human. The thing I like best about these encounters is that they are appropriate for parties of any level. Level 1 characters don't have to fight and still get to be involved in the plot. Likewise, the immense power of level 20 characters doesn't necessarily make this any less challenging. -nameless [/QUOTE]
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Making an obstacle course... need obstacles
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