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Making an RPG. Any Advice?
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<blockquote data-quote="josha" data-source="post: 5596887" data-attributes="member: 93110"><p>After seeing <a href="http://basicfantasy.org/main.html" target="_blank">THIS GAME</a> and reading <a href="http://www.giantitp.com/forums/showthread.php?t=202683" target="_blank">THIS THREAD</a>, I decided I wanted to make my own streamlined hack of the D20 System. I have set aside some time in the summer, recruited a friend to do artwork, and registered a domain name for the game's website. I just don't know where to begin or what the game's overall goal should be.</p><ul> <li data-xf-list-type="ul"> <strong>I want to make the game retro, but how retro should I go?</strong> I don't want the game to be a clone of AD&D, but I want to recapture the "low-powered heroic romp" feel.</li> <li data-xf-list-type="ul"> <strong>How close should I go to the D&D concept?</strong> I the game to have a heroic fantasy theme, but should I have the exact same concept as D&D?</li> <li data-xf-list-type="ul"> <strong>How should I advertise the game?</strong> I'll give away the game for free, and I'm wondering how I could advertise it in a way that can compete with D&D.</li> <li data-xf-list-type="ul"> <strong>How should I handle combat?</strong> I want combat to be less tactical than 4.0e, less tedious than 3.Xe, and still not mindless. How could I pull this off?</li> <li data-xf-list-type="ul"> <strong>How rules-heavy should I go?</strong> I want the game to be less crunchy than 3.Xe and 4.0e, but I don't think I want it to be "rules-light" either. How should I handle this?</li> </ul></blockquote><p></p>
[QUOTE="josha, post: 5596887, member: 93110"] After seeing [URL="http://basicfantasy.org/main.html"]THIS GAME[/URL] and reading [URL="http://www.giantitp.com/forums/showthread.php?t=202683"]THIS THREAD[/URL], I decided I wanted to make my own streamlined hack of the D20 System. I have set aside some time in the summer, recruited a friend to do artwork, and registered a domain name for the game's website. I just don't know where to begin or what the game's overall goal should be. [LIST] [*] [B]I want to make the game retro, but how retro should I go?[/B] I don't want the game to be a clone of AD&D, but I want to recapture the "low-powered heroic romp" feel. [*] [B]How close should I go to the D&D concept?[/B] I the game to have a heroic fantasy theme, but should I have the exact same concept as D&D? [*] [B]How should I advertise the game?[/B] I'll give away the game for free, and I'm wondering how I could advertise it in a way that can compete with D&D. [*] [B]How should I handle combat?[/B] I want combat to be less tactical than 4.0e, less tedious than 3.Xe, and still not mindless. How could I pull this off? [*] [B]How rules-heavy should I go?[/B] I want the game to be less crunchy than 3.Xe and 4.0e, but I don't think I want it to be "rules-light" either. How should I handle this? [/LIST] [/QUOTE]
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