Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making an RPG. Any Advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="garrowolf" data-source="post: 5597391" data-attributes="member: 31900"><p>I have created my own game system that has a core from the D20 system. I changed a lot of things but these helped me speed up combat and make it more gritty: </p><p></p><p>Damage is a flat number that your margin of success adds to. This means that the better you roll the more damage you do. This eliminates a second damage roll for each attack. You can use the values that I have for my weapons if you want to. </p><p></p><p>Criticals just add +5 to your roll. There is no confirming criticals. This works well with the previous rule. </p><p></p><p>There are no attacks of opportunity. So much faster without that. </p><p></p><p>Nexus uses a wound system that means that means that characters can never ignore even a normal person with a dagger but I can understand that this part would not feel very retro. However it makes combat faster and it is the key to making a game gritty and realistic. </p><p></p><p>Instead of your hit points going up as you level, your toughness (natural DR) goes up as you put points into it. </p><p></p><p>I use a different attribute mod system then d20. Instead of a +1 for 10 -11, +2 for 12-13, etc. I just subtract 10 from the number and that is your bonus. So if you have a 14 in an attribute then you have a +4. It means that your natural abilities mean more. It also means that you don't have to have 18s in your attributes to have good bonuses. </p><p></p><p>Use the mechanic from 4e and have passive Defence ratings. Don't roll your defence. So this way you have one roll per attack on both sides. </p><p></p><p>check out the concepts page from my nexus system for some more ideas!</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5597391, member: 31900"] I have created my own game system that has a core from the D20 system. I changed a lot of things but these helped me speed up combat and make it more gritty: Damage is a flat number that your margin of success adds to. This means that the better you roll the more damage you do. This eliminates a second damage roll for each attack. You can use the values that I have for my weapons if you want to. Criticals just add +5 to your roll. There is no confirming criticals. This works well with the previous rule. There are no attacks of opportunity. So much faster without that. Nexus uses a wound system that means that means that characters can never ignore even a normal person with a dagger but I can understand that this part would not feel very retro. However it makes combat faster and it is the key to making a game gritty and realistic. Instead of your hit points going up as you level, your toughness (natural DR) goes up as you put points into it. I use a different attribute mod system then d20. Instead of a +1 for 10 -11, +2 for 12-13, etc. I just subtract 10 from the number and that is your bonus. So if you have a 14 in an attribute then you have a +4. It means that your natural abilities mean more. It also means that you don't have to have 18s in your attributes to have good bonuses. Use the mechanic from 4e and have passive Defence ratings. Don't roll your defence. So this way you have one roll per attack on both sides. check out the concepts page from my nexus system for some more ideas! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making an RPG. Any Advice?
Top