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Making and Playing a Badass Wizard: How?
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<blockquote data-quote="Plane Sailing" data-source="post: 4599755" data-attributes="member: 114"><p>A number of people are recommending 'Illusory Ambush' as an at-will, but since that is from <em>Dragon</em>, it is excluded from available spells.</p><p></p><p>I wouldn't recommend Fireball at all, as a daily spell it does weak damage to a big area. Whoopy do.</p><p></p><p>Bigbys Icy Grasp is much better as a 5th level daily - it is similar to Flaming Sphere in that once you've cast it you can keep on using it - grab someone and keep damaging them as a minor action. Move to other people and grab them. I don't recall whether grabbed people grant CA, but if it does your rogue colleagues will love you.</p><p></p><p>Shield sounds like a good 2nd utility, although the main wizard in my campaign has expeditious retreat, and the ability to shift 12 as a move action has saved his bacon a number of times!</p><p></p><p>As others have mentioned, Flaming Shroud is an excellent 3rd level encounter attack power, because it is one of the few wizard 'enemies only' attacks, and the ongoing damage can add up nicely.</p><p></p><p>Selection of Rituals can be very significant for a wizard. I'd certainly recommend "Magic Circle" and it would be worth seeing whether the DM would allow other rituals from other sources (e.g. Dragon) as the choice is pretty poor otherwise.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4599755, member: 114"] A number of people are recommending 'Illusory Ambush' as an at-will, but since that is from [I]Dragon[/I], it is excluded from available spells. I wouldn't recommend Fireball at all, as a daily spell it does weak damage to a big area. Whoopy do. Bigbys Icy Grasp is much better as a 5th level daily - it is similar to Flaming Sphere in that once you've cast it you can keep on using it - grab someone and keep damaging them as a minor action. Move to other people and grab them. I don't recall whether grabbed people grant CA, but if it does your rogue colleagues will love you. Shield sounds like a good 2nd utility, although the main wizard in my campaign has expeditious retreat, and the ability to shift 12 as a move action has saved his bacon a number of times! As others have mentioned, Flaming Shroud is an excellent 3rd level encounter attack power, because it is one of the few wizard 'enemies only' attacks, and the ongoing damage can add up nicely. Selection of Rituals can be very significant for a wizard. I'd certainly recommend "Magic Circle" and it would be worth seeing whether the DM would allow other rituals from other sources (e.g. Dragon) as the choice is pretty poor otherwise. [/QUOTE]
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