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Making and Playing a Badass Wizard: How?
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<blockquote data-quote="Jack99" data-source="post: 4600462" data-attributes="member: 53135"><p>This one might be fun to play. You could play him as a semi-schizo gnome who can figure out which he likes best, fire or ice!</p><p>[sblock=Mr. Fire and Ice]</p><p>Str 8, Con 14, Dex 10, Int 21, Wis 13, Cha 12</p><p>Feats: Leather, toughness, +2 (might want to consider +1 to cold powers)</p><p>At-will: Scorching burst, Ray of Frost </p><p>Enc1: Icy Terrain or Chill Strike</p><p>Daily1: Freezing cloud, flaming sphere, </p><p>Utility2: Shield and whatnot</p><p>Enc3: color spray or Icy ray</p><p>Daily5: Bigby’s, Web</p><p>Util6: dimension door</p><p>Enc7: Fireburst </p><p>Cold powers for control, fire for damage. He really needs Flaming Sphere memorized in case he runs into a solo monster. So for him, Veteran’s armor might be more than a good idea.</p><p>[/sblock]</p><p></p><p>But I must disagree with you about the whole implement thing. The character below is a staff mage. Between feats, race, multi-class, powers and implement, he has great AC (and good defenses), he can twice per encounter negate an attack, he can SW as a minor, and has some healing as backup, in case things go south. He is very hard to kill, and while he doesn’t control much, he does deal a good bit of damage. Also, since he can actually stand in the frontline for a bit, he has good odds at being able to position things as he want them to be. He is not superoptimized or anything, not by a long shot. But he is focused on certain things that go well together. YMMV ofc.</p><p>[sblock=Mr. Inyourface]</p><p>Dwarf Wizard</p><p>Str 10, Con 16, Dex 10, Int 19, Wis 15, Cha 8</p><p>Leather, toughness, improved initiative, cleric multi-class</p><p>At-will</p><p>Thunderwave, Cloud of Daggers/Magic Missile</p><p>Enc1: Burning Hands</p><p>Daily1: flaming sphere, sleep</p><p>Utility2: Shield and whatnot</p><p>Enc3: color spray /fire shroud</p><p>Daily5: Bigby’s, Stinking </p><p>Util6: dimension door</p><p>Enc7: Winter’s Wrath/ fire burst</p><p>Items: Staff of Ruin +2, Leather of Resistance +2/Amor of Repulsion +2/Veteran’s Armor +2, Cloak +2</p><p>He will have the following stats</p><p>To hit +9, damage +8, AC 22, Fort 18, Reflex 19, Will 19</p><p>[/sblock]</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Jack99, post: 4600462, member: 53135"] This one might be fun to play. You could play him as a semi-schizo gnome who can figure out which he likes best, fire or ice! [sblock=Mr. Fire and Ice] Str 8, Con 14, Dex 10, Int 21, Wis 13, Cha 12 Feats: Leather, toughness, +2 (might want to consider +1 to cold powers) At-will: Scorching burst, Ray of Frost Enc1: Icy Terrain or Chill Strike Daily1: Freezing cloud, flaming sphere, Utility2: Shield and whatnot Enc3: color spray or Icy ray Daily5: Bigby’s, Web Util6: dimension door Enc7: Fireburst Cold powers for control, fire for damage. He really needs Flaming Sphere memorized in case he runs into a solo monster. So for him, Veteran’s armor might be more than a good idea. [/sblock] But I must disagree with you about the whole implement thing. The character below is a staff mage. Between feats, race, multi-class, powers and implement, he has great AC (and good defenses), he can twice per encounter negate an attack, he can SW as a minor, and has some healing as backup, in case things go south. He is very hard to kill, and while he doesn’t control much, he does deal a good bit of damage. Also, since he can actually stand in the frontline for a bit, he has good odds at being able to position things as he want them to be. He is not superoptimized or anything, not by a long shot. But he is focused on certain things that go well together. YMMV ofc. [sblock=Mr. Inyourface] Dwarf Wizard Str 10, Con 16, Dex 10, Int 19, Wis 15, Cha 8 Leather, toughness, improved initiative, cleric multi-class At-will Thunderwave, Cloud of Daggers/Magic Missile Enc1: Burning Hands Daily1: flaming sphere, sleep Utility2: Shield and whatnot Enc3: color spray /fire shroud Daily5: Bigby’s, Stinking Util6: dimension door Enc7: Winter’s Wrath/ fire burst Items: Staff of Ruin +2, Leather of Resistance +2/Amor of Repulsion +2/Veteran’s Armor +2, Cloak +2 He will have the following stats To hit +9, damage +8, AC 22, Fort 18, Reflex 19, Will 19 [/sblock] Cheers [/QUOTE]
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