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Making and surviving the break…
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<blockquote data-quote="Ruin Explorer" data-source="post: 9109700" data-attributes="member: 18"><p>I abandoned running 3E around 3.5E - not specifically because of it, but because I'd increasingly had enough of the significantly increased DM burden of 3.XE and because combat took literally 3-5x as long as 2E combat, especially as you went up levels (even like at level 5-6 it was slowing down hard).</p><p></p><p>What were the consequences? Because I have a regular main group, nothing particularly bad. We just played other games. Another DM ran some 3.XE, so I did keep playing it.</p><p></p><p>As soon as 4E came out, we were playing it, and loving it. It was just tremendously well-suited to that group of players.</p><p></p><p>But by the time 5E came out, we didn't switch to it, even though we were kind of done with 4E, not for the usual stated reasons, but very specifically <em>again</em> became combat turned into an unholy slog. For most of the 1-10 bracket, 4E ran at least twice as fast as 3.XE, in very large part because of a much stronger "exception-based" design, where genuinely did have everything you needed on your character sheet and/or power cards. But as you got to the end of the bracket and into the 11-20 bracket (Paragon? or was that 21-30? I forget the three tier names - some great concepts there), suddenly vast numbers of Instant, Interrupt, Reaction and similar powers were showing up - not just for PCs, but also for monsters. And my god did they slow the game down as it turned into move-countermove stuff. What's particularly interesting is this stuff wasn't even videogame-y - it's stuff annoyingly hard (instant and interrupt particularly) to implement in a turn-based videogame - but what became clear was that the playtesting of the higher tiers cannot have been anywhere near as good as 1-10.</p><p></p><p>Anyway, we switched off from 4E, but instead of going to 5E, we went to Dungeon World from about 2013 to 2017, and we actually had a great time. What it really made us wish for was a much crunchier and more extended Dungeon World. Unfortunately, pretty much every game inspired by Dungeon World is distinctly less crunchy and more simplified (with the exception of Star Wars World, which was quite similar), because that's how the PtbA community tended to work.</p><p></p><p>So if I think if you have a regular group, who aren't obsessed with a specific game, you'll be fine.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9109700, member: 18"] I abandoned running 3E around 3.5E - not specifically because of it, but because I'd increasingly had enough of the significantly increased DM burden of 3.XE and because combat took literally 3-5x as long as 2E combat, especially as you went up levels (even like at level 5-6 it was slowing down hard). What were the consequences? Because I have a regular main group, nothing particularly bad. We just played other games. Another DM ran some 3.XE, so I did keep playing it. As soon as 4E came out, we were playing it, and loving it. It was just tremendously well-suited to that group of players. But by the time 5E came out, we didn't switch to it, even though we were kind of done with 4E, not for the usual stated reasons, but very specifically [I]again[/I] became combat turned into an unholy slog. For most of the 1-10 bracket, 4E ran at least twice as fast as 3.XE, in very large part because of a much stronger "exception-based" design, where genuinely did have everything you needed on your character sheet and/or power cards. But as you got to the end of the bracket and into the 11-20 bracket (Paragon? or was that 21-30? I forget the three tier names - some great concepts there), suddenly vast numbers of Instant, Interrupt, Reaction and similar powers were showing up - not just for PCs, but also for monsters. And my god did they slow the game down as it turned into move-countermove stuff. What's particularly interesting is this stuff wasn't even videogame-y - it's stuff annoyingly hard (instant and interrupt particularly) to implement in a turn-based videogame - but what became clear was that the playtesting of the higher tiers cannot have been anywhere near as good as 1-10. Anyway, we switched off from 4E, but instead of going to 5E, we went to Dungeon World from about 2013 to 2017, and we actually had a great time. What it really made us wish for was a much crunchier and more extended Dungeon World. Unfortunately, pretty much every game inspired by Dungeon World is distinctly less crunchy and more simplified (with the exception of Star Wars World, which was quite similar), because that's how the PtbA community tended to work. So if I think if you have a regular group, who aren't obsessed with a specific game, you'll be fine. [/QUOTE]
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