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Making and surviving the break…
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<blockquote data-quote="Oofta" data-source="post: 9110364" data-attributes="member: 6801845"><p>I've played D&D pretty much since it's inception, I've pretty much just always gone on to the new edition because, for the most part, the rules were an improvement. That, and it's easier to find people to play with if you're playing the current edition and I haven't had the luxury of sticking with the same group for decades. I've played other systems here and there, mostly one shots. But nothing has ever been better enough to lure me away.</p><p></p><p>All versions of the game have had good and bad things, things I liked and didn't like. We went from 2E to 3 and really liked the cleaned up math and getting rid of things like negative AC. I thought 3 and 3.5 were pretty good, but they started falling apart at higher levels. Starting at around level 15 or so it became a game of "The caster and supporting cast". </p><p></p><p>At first I was a big supporter of 4E, but eventually I burned out on it. In part it was certain aspects, everyone using the AEDU structure, the nature of how powers and skill challenges changed the nature of play. High level play and a single round of combat that could take an hour or more is what really did it in. Probably didn't help that I ran a campaign to 30th level and played in another campaign (twice, long story) to 30th. It was the first edition that by the end of my campaign I was ready for another RPG and was starting to look at PF.</p><p></p><p>Then 5E came out and it just clicks for me in a way that 4E simply didn't, it feels like pre-4E games cleaned up with a dash of 4E concepts that integrate well. There's something about the structure and variety of character implementations that just works better for me. Throw in the fact that while it is far from perfect, it still holds together for me even up to level 20. I have a handful of house rules that fit on one page to balance things out</p><p></p><p>That puts me kind of on the fence about the 2024 edition because 5E works for me in ways that previous editions didn't, it's my favorite version of the game so far. I'm taking a wait-and-see approach, it just depends on whether or not there's enough improvement to justify changing.</p><p></p><p>Last, but not least there's public play. If it weren't for public games, I'd likely be a forever DM and, while I really enjoy DMing, I like to play as well. Also a good way to meet new people for home games.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9110364, member: 6801845"] I've played D&D pretty much since it's inception, I've pretty much just always gone on to the new edition because, for the most part, the rules were an improvement. That, and it's easier to find people to play with if you're playing the current edition and I haven't had the luxury of sticking with the same group for decades. I've played other systems here and there, mostly one shots. But nothing has ever been better enough to lure me away. All versions of the game have had good and bad things, things I liked and didn't like. We went from 2E to 3 and really liked the cleaned up math and getting rid of things like negative AC. I thought 3 and 3.5 were pretty good, but they started falling apart at higher levels. Starting at around level 15 or so it became a game of "The caster and supporting cast". At first I was a big supporter of 4E, but eventually I burned out on it. In part it was certain aspects, everyone using the AEDU structure, the nature of how powers and skill challenges changed the nature of play. High level play and a single round of combat that could take an hour or more is what really did it in. Probably didn't help that I ran a campaign to 30th level and played in another campaign (twice, long story) to 30th. It was the first edition that by the end of my campaign I was ready for another RPG and was starting to look at PF. Then 5E came out and it just clicks for me in a way that 4E simply didn't, it feels like pre-4E games cleaned up with a dash of 4E concepts that integrate well. There's something about the structure and variety of character implementations that just works better for me. Throw in the fact that while it is far from perfect, it still holds together for me even up to level 20. I have a handful of house rules that fit on one page to balance things out That puts me kind of on the fence about the 2024 edition because 5E works for me in ways that previous editions didn't, it's my favorite version of the game so far. I'm taking a wait-and-see approach, it just depends on whether or not there's enough improvement to justify changing. Last, but not least there's public play. If it weren't for public games, I'd likely be a forever DM and, while I really enjoy DMing, I like to play as well. Also a good way to meet new people for home games. [/QUOTE]
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