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Making and surviving the break…
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<blockquote data-quote="Cadence" data-source="post: 9114583" data-attributes="member: 6701124"><p>I'd go the other way.</p><p></p><p>I think one of the things that annoyed me most about 4E was that it felt like it was bursting at the seems with a particular cosmology that didn't mesh with what came before for me. The previous D&D versions had one of course, but I had always taken it as the default, and it never felt so integrated that I couldn't massively change it. One of my favorite 2e things was making specialty priests and the like to fit certain campaigns - where I might completely change some powers out or the spell lists, and I loved all the options in PF even if they weren't balanced. All the interlocking parts in 4e made it feel not as approachable to me and made it feel like it fit that particular setting.</p></blockquote><p></p>
[QUOTE="Cadence, post: 9114583, member: 6701124"] I'd go the other way. I think one of the things that annoyed me most about 4E was that it felt like it was bursting at the seems with a particular cosmology that didn't mesh with what came before for me. The previous D&D versions had one of course, but I had always taken it as the default, and it never felt so integrated that I couldn't massively change it. One of my favorite 2e things was making specialty priests and the like to fit certain campaigns - where I might completely change some powers out or the spell lists, and I loved all the options in PF even if they weren't balanced. All the interlocking parts in 4e made it feel not as approachable to me and made it feel like it fit that particular setting. [/QUOTE]
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