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Making and surviving the break…
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<blockquote data-quote="Lanefan" data-source="post: 9115423" data-attributes="member: 29398"><p>If only they'd taken that attitude with 1e. UA (1985) was far more than an iterative tweak.</p><p></p><p>That said, look at 2e's evolution. It came out in 1989 as a somewhat stripped-down version of 1e, but by 1999 had - one splatbook at a time - been iteratively morphed into something almost unrecognizable. Yet it was all backwards-compatible with original 2e, in theory if not in practice.</p><p></p><p>And if they're happy with 5e (and for the most part, why wouldn't they be - it's the most successful version they've had) what reason would they have to make any changes greater than minor tweaks?</p><p></p><p>Which is why I'm watching the 2024 update/half-edition with great interest, wondering if in trying to make the game digitizable they'll change too much and lose that "thing" that makes 5e work as well as it does for so many people.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9115423, member: 29398"] If only they'd taken that attitude with 1e. UA (1985) was far more than an iterative tweak. That said, look at 2e's evolution. It came out in 1989 as a somewhat stripped-down version of 1e, but by 1999 had - one splatbook at a time - been iteratively morphed into something almost unrecognizable. Yet it was all backwards-compatible with original 2e, in theory if not in practice. And if they're happy with 5e (and for the most part, why wouldn't they be - it's the most successful version they've had) what reason would they have to make any changes greater than minor tweaks? Which is why I'm watching the 2024 update/half-edition with great interest, wondering if in trying to make the game digitizable they'll change too much and lose that "thing" that makes 5e work as well as it does for so many people. [/QUOTE]
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