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Making and surviving the break…
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<blockquote data-quote="EzekielRaiden" data-source="post: 9115434" data-attributes="member: 6790260"><p>People make rather a big deal out of the changes to 2e. I personally find them hardly that different from just reading them. Even what I've seen of Skills and Powers just looks like cracking open the toolkit, rather than actually developing a new game.</p><p></p><p>There's no way you could use just those components to produce, say, 13th Age, for example. It's still 2e. It's just 2e with more dials for the player to turn.</p><p></p><p>Edit: And, per that last comment, I think what you'll find is that there is no secret sauce to 5e. It was a success far more because of <em>when</em> it happened, and far less because of <em>how</em> it happened. Making it more digital-compatible will simply make it easier to spread the seeds to new places, which was the only thing that passes for "secret sauce" with 5e. It was easy to transmit from person to person (in large part because it looks, and plays, like 3e and PF1e...and the places where it doesn't are often either nicer than those things, or easy to ignore/overlook.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9115434, member: 6790260"] People make rather a big deal out of the changes to 2e. I personally find them hardly that different from just reading them. Even what I've seen of Skills and Powers just looks like cracking open the toolkit, rather than actually developing a new game. There's no way you could use just those components to produce, say, 13th Age, for example. It's still 2e. It's just 2e with more dials for the player to turn. Edit: And, per that last comment, I think what you'll find is that there is no secret sauce to 5e. It was a success far more because of [I]when[/I] it happened, and far less because of [I]how[/I] it happened. Making it more digital-compatible will simply make it easier to spread the seeds to new places, which was the only thing that passes for "secret sauce" with 5e. It was easy to transmit from person to person (in large part because it looks, and plays, like 3e and PF1e...and the places where it doesn't are often either nicer than those things, or easy to ignore/overlook.) [/QUOTE]
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