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Making Another Homebrew Race
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<blockquote data-quote="Oversquid" data-source="post: 5730745" data-attributes="member: 6684394"><p>I'm not really going for optimization here, I'm just making race concepts, and then working with them. I prefer the races I make to have a little something for anyone, granted, some things will be more better than others than others.</p><p></p><p>I know this point of view isn't popular amongst a great many people here, but I just don't believe in races that are existing specifically for a class, not that I'm saying that this applies to you, but still I just want to throw that out there.</p><p></p><p></p><p>Well yeah, I see what you're getting at with the first sentence, but in reality I've always wanted to play as something more plantlike, so thats where I'm making the Treelings, in hopes that a plant-like race can come up, and not break the game.</p><p></p><p>I think of the Treelings like racial servants directly from the forest that go and take care of it, but, unlike other forest dwelling fey like Dryads, a Treeling can move away from the trees, even though the typical Treeling is not keen on moving away from the trees anyways.</p><p></p><p>And about the cliche, yes, it will be a lot of work to come up with a non-cliche reason as to why they are out adventuring, but another thing to take into account is that what makes a cliche a cliche, is if it is perpetrated in a manner that is unimaginative, and doesn't justify the future as it goes. I know that probably didn't make much sense, but feel free to tell me where it doesn't, and I'll try to make it make sense.</p><p></p><p></p><p>To address the first part, they are Fey creatures, with plant-like traits.</p><p></p><p>I think I clarified this elsewhere, but I'll do it here as well:</p><p></p><p>A Plant has the following traits:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision" target="_blank">Low-light vision</a>.</li> <li data-xf-list-type="ul">Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</li> <li data-xf-list-type="ul">Immunity to <a href="http://www.d20srd.org/srd/specialAbilities.htm#poison" target="_blank">poison</a>, <a href="http://www.d20srd.org/srd/spells/sleep.htm" target="_blank">sleep</a> effects, <a href="http://www.d20srd.org/srd/specialAbilities.htm#paralysis" target="_blank">paralysis</a>, <a href="http://www.d20srd.org/srd/specialAbilities.htm#polymorph" target="_blank">polymorph</a>, and <a href="http://www.d20srd.org/srd/conditionSummary.htm#stunned" target="_blank">stunning</a>.</li> <li data-xf-list-type="ul">Not subject to <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#criticalHits" target="_blank">critical hits</a>.</li> </ul><p>Meanwhile, a Fey only shares Low-light vision with Plants. When you refer to what a Treeling has based on type, you only look at the Fey, and a Fey only really has Low-Light Vision.</p><p></p><p>The Treeling, not being a plant, gets none of the above plant traits.</p><p></p><p>However, a Treeling is effected by spells and effects that specifically target plants, like Junglerazor, or even Woodrot perhaps (If I got the spell title right). This means both positive, and negative effects, including turning, if the cleric turning can turn plants.</p><p></p><p>The only Plant-like traits that are significant are what I wrote in the above paragraph. Everything else, you refer to the Fey type, so yes, a Treeling needs to breathe, eat, and sleep, though they do the eating and sleeping differently than a humanoid. They still need to breathe.</p><p></p><p>Does this make sense? If not, I'll try to clarify.</p></blockquote><p></p>
[QUOTE="Oversquid, post: 5730745, member: 6684394"] I'm not really going for optimization here, I'm just making race concepts, and then working with them. I prefer the races I make to have a little something for anyone, granted, some things will be more better than others than others. I know this point of view isn't popular amongst a great many people here, but I just don't believe in races that are existing specifically for a class, not that I'm saying that this applies to you, but still I just want to throw that out there. Well yeah, I see what you're getting at with the first sentence, but in reality I've always wanted to play as something more plantlike, so thats where I'm making the Treelings, in hopes that a plant-like race can come up, and not break the game. I think of the Treelings like racial servants directly from the forest that go and take care of it, but, unlike other forest dwelling fey like Dryads, a Treeling can move away from the trees, even though the typical Treeling is not keen on moving away from the trees anyways. And about the cliche, yes, it will be a lot of work to come up with a non-cliche reason as to why they are out adventuring, but another thing to take into account is that what makes a cliche a cliche, is if it is perpetrated in a manner that is unimaginative, and doesn't justify the future as it goes. I know that probably didn't make much sense, but feel free to tell me where it doesn't, and I'll try to make it make sense. To address the first part, they are Fey creatures, with plant-like traits. I think I clarified this elsewhere, but I'll do it here as well: A Plant has the following traits: [LIST] [*][URL="http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision"]Low-light vision[/URL]. [*]Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). [*]Immunity to [URL="http://www.d20srd.org/srd/specialAbilities.htm#poison"]poison[/URL], [URL="http://www.d20srd.org/srd/spells/sleep.htm"]sleep[/URL] effects, [URL="http://www.d20srd.org/srd/specialAbilities.htm#paralysis"]paralysis[/URL], [URL="http://www.d20srd.org/srd/specialAbilities.htm#polymorph"]polymorph[/URL], and [URL="http://www.d20srd.org/srd/conditionSummary.htm#stunned"]stunning[/URL]. [*]Not subject to [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#criticalHits"]critical hits[/URL]. [/LIST] Meanwhile, a Fey only shares Low-light vision with Plants. When you refer to what a Treeling has based on type, you only look at the Fey, and a Fey only really has Low-Light Vision. The Treeling, not being a plant, gets none of the above plant traits. However, a Treeling is effected by spells and effects that specifically target plants, like Junglerazor, or even Woodrot perhaps (If I got the spell title right). This means both positive, and negative effects, including turning, if the cleric turning can turn plants. The only Plant-like traits that are significant are what I wrote in the above paragraph. Everything else, you refer to the Fey type, so yes, a Treeling needs to breathe, eat, and sleep, though they do the eating and sleeping differently than a humanoid. They still need to breathe. Does this make sense? If not, I'll try to clarify. [/QUOTE]
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