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General Tabletop Discussion
*Dungeons & Dragons
Making Arcane magic DANGEROUS
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<blockquote data-quote="Ace" data-source="post: 26266" data-attributes="member: 944"><p>If you don't want to greatly weaken mages you will need a replacement for the lost predictability.</p><p></p><p>Right Now magic is Fire and Forget and it works fairly well if you required a skill roll mages are significantly weaker and low level ones suffer even more.</p><p></p><p>I might suggest allowing Meta magic Feats to be applied to any spell.</p><p></p><p>Just add the normal slot mod to the DC of the spell.</p><p>OK The mage is silenced You know how to cast silently? Cool roll Spellcraft 10+ Spell Level +1 for the Meta Feat or whatever. You might allow casting more spells than you have slots at an extra difficulty of overcast level x number overcast that day.</p><p></p><p>Another option is too do away with slots. You can cast spells of the normal level you could have memorized before (3rd mage can cast level 2 etc) at will</p><p></p><p>A failed roll could drain HP (1 per level) or stun or disorient the caster or whatever. If you do the HP thing you may want to give mages d6 HP though....</p><p></p><p>My final suggestion is too check out Soveriegn Stone D20 it has a Roll and Add based elemental magic system that is relly cool and apparently produces magic items that are balanced with the DMG ones.</p><p>Also cool the supplemental magic system allows you to design your own balanced spells</p></blockquote><p></p>
[QUOTE="Ace, post: 26266, member: 944"] If you don't want to greatly weaken mages you will need a replacement for the lost predictability. Right Now magic is Fire and Forget and it works fairly well if you required a skill roll mages are significantly weaker and low level ones suffer even more. I might suggest allowing Meta magic Feats to be applied to any spell. Just add the normal slot mod to the DC of the spell. OK The mage is silenced You know how to cast silently? Cool roll Spellcraft 10+ Spell Level +1 for the Meta Feat or whatever. You might allow casting more spells than you have slots at an extra difficulty of overcast level x number overcast that day. Another option is too do away with slots. You can cast spells of the normal level you could have memorized before (3rd mage can cast level 2 etc) at will A failed roll could drain HP (1 per level) or stun or disorient the caster or whatever. If you do the HP thing you may want to give mages d6 HP though.... My final suggestion is too check out Soveriegn Stone D20 it has a Roll and Add based elemental magic system that is relly cool and apparently produces magic items that are balanced with the DMG ones. Also cool the supplemental magic system allows you to design your own balanced spells [/QUOTE]
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