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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Area Attacks More realistic
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<blockquote data-quote="fuzzlewump" data-source="post: 5127077" data-attributes="member: 63214"><p>@SageofMusic</p><p></p><p>A single attack is not so much filling squares with smoldering flame you have to move out of, it's a single scorching blast of fire erupting from the origin square. "Zones" were created to model what I think may be what you are envisioning where the magic fills the area for a certain amount of time and must be moved out of to avoid damage, or whatever the mechanic on the power is.</p><p></p><p>If you think a spell like fireball is very short-lived like I do or if you're just with me so far, then it's just a matter of putting something in between you and the origin square. A shield, a large pack, a blanket, bedroll, something of the sort. That's assuming fighting in a clear plain. If there is cover sitting around in the environment, then that of course would be preferable; rubble, low-walls, boulders, shrubs, trees, that kind of thing.</p><p></p><p>So that's why I think there actually isn't a huge problem with verisimilitude with this particular issue. (Just as a side note, the combat rules see area attacks as a single burst, given the "origin square" and how the cover rules work.)</p><p></p><p>As for your house-rule, besides what Starfox mentioned, it would cause a problem for attacks that also cause Zones. They would get a free action to shift out of a zone that would have, without this rule, been able to damage them on the start of their turns or whatever the case may be.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5127077, member: 63214"] @SageofMusic A single attack is not so much filling squares with smoldering flame you have to move out of, it's a single scorching blast of fire erupting from the origin square. "Zones" were created to model what I think may be what you are envisioning where the magic fills the area for a certain amount of time and must be moved out of to avoid damage, or whatever the mechanic on the power is. If you think a spell like fireball is very short-lived like I do or if you're just with me so far, then it's just a matter of putting something in between you and the origin square. A shield, a large pack, a blanket, bedroll, something of the sort. That's assuming fighting in a clear plain. If there is cover sitting around in the environment, then that of course would be preferable; rubble, low-walls, boulders, shrubs, trees, that kind of thing. So that's why I think there actually isn't a huge problem with verisimilitude with this particular issue. (Just as a side note, the combat rules see area attacks as a single burst, given the "origin square" and how the cover rules work.) As for your house-rule, besides what Starfox mentioned, it would cause a problem for attacks that also cause Zones. They would get a free action to shift out of a zone that would have, without this rule, been able to damage them on the start of their turns or whatever the case may be. [/QUOTE]
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Making Area Attacks More realistic
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