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General Tabletop Discussion
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Making Best Use of Vision Impairing Spells
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<blockquote data-quote="jayoungr" data-source="post: 8089375" data-attributes="member: 6702445"><p>Vision-impairing spells like <em>darkness, fog cloud,</em> and <em>stinking cloud</em> (did I forget any?) seem like they <em>could</em> be super-useful, but I've never felt like I've managed to use them really effectively. If everyone is within the effect, the vision-impairing aspect cancels itself out: the PCs have disadvantage on attacks and attacks against them have advantage--but the same is true for the BBEG. So in both cases, disadvantage for the attacker is canceled out by advantage on attacks against the target, and then both sides are just rolling regular attacks as if the spell had never happened. On the other hand, even if one side is outside the vision-impairment zone, then both sides get disadvantage to hit each other; that's not very worthwhile if you're actually trying to defeat the other side, as opposed to just stalling so you can escape, or something like that.</p><p></p><p>The only way around this that I know of is <em>devil's sight,</em> but that only applies to darkness, not to fog. Are there other counters that I'm not thinking of?</p><p></p><p>I'd be interested in hearing how other people have used these vision-impairing spells in their games and what has worked well for you. Or how you <em>would</em> use them effectively, if you haven't actually done so.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8089375, member: 6702445"] Vision-impairing spells like [I]darkness, fog cloud,[/I] and [I]stinking cloud[/I] (did I forget any?) seem like they [I]could[/I] be super-useful, but I've never felt like I've managed to use them really effectively. If everyone is within the effect, the vision-impairing aspect cancels itself out: the PCs have disadvantage on attacks and attacks against them have advantage--but the same is true for the BBEG. So in both cases, disadvantage for the attacker is canceled out by advantage on attacks against the target, and then both sides are just rolling regular attacks as if the spell had never happened. On the other hand, even if one side is outside the vision-impairment zone, then both sides get disadvantage to hit each other; that's not very worthwhile if you're actually trying to defeat the other side, as opposed to just stalling so you can escape, or something like that. The only way around this that I know of is [I]devil's sight,[/I] but that only applies to darkness, not to fog. Are there other counters that I'm not thinking of? I'd be interested in hearing how other people have used these vision-impairing spells in their games and what has worked well for you. Or how you [i]would[/i] use them effectively, if you haven't actually done so. [/QUOTE]
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