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General Tabletop Discussion
*TTRPGs General
Making big fights with weak monsters fun.
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<blockquote data-quote="JiffyPopTart" data-source="post: 3915485" data-attributes="member: 4881"><p>Several things I can think of...</p><p></p><p>1. Have the "weak" monsters show up at the least opportune time. FREX as the adventurers finish fighting the BBEG and are out of spells and low on HP.....in comes the goblin raiding party who were going to have a go at the BBEG themselves. While the 20th level fighter doesn't have a TON of fear at melee with a goblin or two, with enough shots they might make him sweat his last 20 hit-points.</p><p></p><p>2. Have the weak monsters part of another challenge. One encounter I devised that comes to mind is described thusly....adventurers are at bottom of Well/Passage/Whatever staring up at a several hundred foot climb. Door seals shut and water start to fill in, forcing the nimble to scramble with all their might for the top while the heavily armored start disrobing so they can swim. After about halfway filling up, with the PCs busy climbing/jumping/swimming/whatever the doors on the sides open up and the sahuagin or zombies or whatever non-water-fearing monster you like file in, getting lots of AoOs and free hits as the PCs cant spend time focusing on killing the bad guys for fear of drowning.</p><p></p><p>3. A shaman illusionist teamed up with a goblin/orc/whatever band keep creating illusions of squads of archers or spearmen mixed in with the real squads so that the wizards fireball isn't always roasting something handy.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 3915485, member: 4881"] Several things I can think of... 1. Have the "weak" monsters show up at the least opportune time. FREX as the adventurers finish fighting the BBEG and are out of spells and low on HP.....in comes the goblin raiding party who were going to have a go at the BBEG themselves. While the 20th level fighter doesn't have a TON of fear at melee with a goblin or two, with enough shots they might make him sweat his last 20 hit-points. 2. Have the weak monsters part of another challenge. One encounter I devised that comes to mind is described thusly....adventurers are at bottom of Well/Passage/Whatever staring up at a several hundred foot climb. Door seals shut and water start to fill in, forcing the nimble to scramble with all their might for the top while the heavily armored start disrobing so they can swim. After about halfway filling up, with the PCs busy climbing/jumping/swimming/whatever the doors on the sides open up and the sahuagin or zombies or whatever non-water-fearing monster you like file in, getting lots of AoOs and free hits as the PCs cant spend time focusing on killing the bad guys for fear of drowning. 3. A shaman illusionist teamed up with a goblin/orc/whatever band keep creating illusions of squads of archers or spearmen mixed in with the real squads so that the wizards fireball isn't always roasting something handy. DS [/QUOTE]
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