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Making Bloodlines Work
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<blockquote data-quote="Greyfeld" data-source="post: 5336523" data-attributes="member: 93479"><p>Incredibly long story short, I'm looking for opinions. I'm using the Bloodlines concept from UA in my next low/no-magic campaign. Each player will be required to take a bloodline that corresponds to one of the four major elements (fire, wind, water, earth), which they gain through a draconic parentage. However, I felt the bloodlines, as-written, were extremely subpar. So, I've made my own bloodlines, and I'd like some honest feedback on whether they seem acceptably balanced or not.</p><p></p><p>A few notes before you take a look at them:</p><p></p><p>-"SLA" is a slot for a supernatural ability linked to that element that I have yet to determine.</p><p>-Dragon Sense is an ability that allows the characters to sense the presence of other nearby creatures with similar bloodlines.</p><p>-There were originally going to be 3 levels of Dragon Sense, but I'm considering dropping the third level in each bloodline for a tremorsense-esque type ability that functions within each element.</p><p>-Each element corrisponds with a different ability score. Currently, that is Fire:Cha, Water:Str, Earth:Con, Wind: Dex.</p><p>[sblock=Fire Bloodline*]1. Fire Manipulation</p><p>2. +2 Diplomacy</p><p>3. Dragon Sense</p><p>4. +1 Cha</p><p>5. Fire Resistance +5</p><p>6. SLA</p><p>7. +2 Bluff</p><p>8. </p><p>9. Dragon Sense</p><p>10. Fire Resistance +10</p><p>11. SLA</p><p>12. +1 Cha</p><p>13. +2 Intimidate</p><p>14.</p><p>15. Dragon Sense</p><p>16. SLA</p><p>17. Fire Immunity</p><p>18. +1 Cha</p><p>19.</p><p>20. SLA</p><p></p><p>*I have yet to figure out what I want to do with the slots that would normally grant some sort of AC bonus. Flavor-wise, extra AC just doesn't seem to fit a Fire bloodline, so I'm a little stumped at the moment.[/sblock]</p><p>[sblock=Water Bloodline]1. Water Manipulation</p><p>2. +2 Jump</p><p>3. Dragon Sense</p><p>4. +1 Str</p><p>5. Water/Cold Resistance +5</p><p>6. SLA</p><p>7. +2 Climb</p><p>8. +1 Deflection Bonus</p><p>9. Dragon Sense</p><p>10. Water/Cold Resistance +10</p><p>11. SLA</p><p>12. +1 Str</p><p>13. +2 Swim</p><p>14. +1 Deflection Bonus</p><p>15. Dragon Sense</p><p>16. SLA</p><p>17. Water/Cold Immunity</p><p>18. +1 Str</p><p>19. +1 Deflection Bonus</p><p>20. SLA[/sblock]</p><p>[sblock=Earth Bloodline]1. Earth Manipulation</p><p>2. +2 Concentration</p><p>3. Dragon Sense</p><p>4. +1 Con</p><p>5. Earth/Acid Resistance +5</p><p>6. SLA</p><p>7. +4 Concentration</p><p>8. +1 Natural Armor</p><p>9. Dragon Sense</p><p>10. Earth/Acid Resistance +10</p><p>11. SLA</p><p>12. +1 Con</p><p>13. DR 1/-</p><p>14. +1 Natural Armor</p><p>15. Dragon Sense</p><p>16. SLA</p><p>17. Earth/Acid Immunity</p><p>18. +1 Con</p><p>19. DR 2/-</p><p>20. SLA[/sblock]</p><p>[sblock=Wind Bloodline]1. Wind Manipulation</p><p>2. +2 Balance</p><p>3. Dragon Sense</p><p>4. +1 Dex</p><p>5. Sonic/Wind Resistence +5</p><p>6. SLA</p><p>7. +2 Tumble</p><p>8. +1 Dodge Bonus</p><p>9. Dragon Sense</p><p>10. Sonic/Wind Resistence +10</p><p>11. SLA</p><p>12. +1 Dex</p><p>13. +2 Move Silently</p><p>14. +1 Dodge Bonus</p><p>15. Dragon Sense</p><p>16. SLA</p><p>17. Sonic/Wind Immunity</p><p>18. +1 Dex</p><p>19. +1 Dodge Bonus</p><p>20. SLA[/sblock]</p><p></p><p>If you have any questions, feel free to ask. But please, any detailed critiques are appreciated. Good or bad, it doesn't matter, I just need to know if these appear balanced, or if I need to change anything, or even any suggestions.</p></blockquote><p></p>
[QUOTE="Greyfeld, post: 5336523, member: 93479"] Incredibly long story short, I'm looking for opinions. I'm using the Bloodlines concept from UA in my next low/no-magic campaign. Each player will be required to take a bloodline that corresponds to one of the four major elements (fire, wind, water, earth), which they gain through a draconic parentage. However, I felt the bloodlines, as-written, were extremely subpar. So, I've made my own bloodlines, and I'd like some honest feedback on whether they seem acceptably balanced or not. A few notes before you take a look at them: -"SLA" is a slot for a supernatural ability linked to that element that I have yet to determine. -Dragon Sense is an ability that allows the characters to sense the presence of other nearby creatures with similar bloodlines. -There were originally going to be 3 levels of Dragon Sense, but I'm considering dropping the third level in each bloodline for a tremorsense-esque type ability that functions within each element. -Each element corrisponds with a different ability score. Currently, that is Fire:Cha, Water:Str, Earth:Con, Wind: Dex. [sblock=Fire Bloodline*]1. Fire Manipulation 2. +2 Diplomacy 3. Dragon Sense 4. +1 Cha 5. Fire Resistance +5 6. SLA 7. +2 Bluff 8. 9. Dragon Sense 10. Fire Resistance +10 11. SLA 12. +1 Cha 13. +2 Intimidate 14. 15. Dragon Sense 16. SLA 17. Fire Immunity 18. +1 Cha 19. 20. SLA *I have yet to figure out what I want to do with the slots that would normally grant some sort of AC bonus. Flavor-wise, extra AC just doesn't seem to fit a Fire bloodline, so I'm a little stumped at the moment.[/sblock] [sblock=Water Bloodline]1. Water Manipulation 2. +2 Jump 3. Dragon Sense 4. +1 Str 5. Water/Cold Resistance +5 6. SLA 7. +2 Climb 8. +1 Deflection Bonus 9. Dragon Sense 10. Water/Cold Resistance +10 11. SLA 12. +1 Str 13. +2 Swim 14. +1 Deflection Bonus 15. Dragon Sense 16. SLA 17. Water/Cold Immunity 18. +1 Str 19. +1 Deflection Bonus 20. SLA[/sblock] [sblock=Earth Bloodline]1. Earth Manipulation 2. +2 Concentration 3. Dragon Sense 4. +1 Con 5. Earth/Acid Resistance +5 6. SLA 7. +4 Concentration 8. +1 Natural Armor 9. Dragon Sense 10. Earth/Acid Resistance +10 11. SLA 12. +1 Con 13. DR 1/- 14. +1 Natural Armor 15. Dragon Sense 16. SLA 17. Earth/Acid Immunity 18. +1 Con 19. DR 2/- 20. SLA[/sblock] [sblock=Wind Bloodline]1. Wind Manipulation 2. +2 Balance 3. Dragon Sense 4. +1 Dex 5. Sonic/Wind Resistence +5 6. SLA 7. +2 Tumble 8. +1 Dodge Bonus 9. Dragon Sense 10. Sonic/Wind Resistence +10 11. SLA 12. +1 Dex 13. +2 Move Silently 14. +1 Dodge Bonus 15. Dragon Sense 16. SLA 17. Sonic/Wind Immunity 18. +1 Dex 19. +1 Dodge Bonus 20. SLA[/sblock] If you have any questions, feel free to ask. But please, any detailed critiques are appreciated. Good or bad, it doesn't matter, I just need to know if these appear balanced, or if I need to change anything, or even any suggestions. [/QUOTE]
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