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Making bullywugs a working PC race
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<blockquote data-quote="malcolm_n" data-source="post: 5017963" data-attributes="member: 63154"><p>Okay, here's what I would suggest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It's what I've offered my players should they decide to use the race.</p><p></p><p>[sblock=Add the following to the Bullywug write-up found in the MM2.]</p><p></p><p>Skill Bonuses: +2 Endurance</p><p>Powerful Leap: When jumping, the bullywug always counts as having a running start. It is not limited by speed when jumping.</p><p>Forceful Kick: You have the <em>forceful kick </em>power.</p><p></p><p><strong><span style="color: DarkRed">FORCEFUL KICK </span></strong><span style="color: DarkRed">Bullywug Racial Power</span></p><p><span style="color: DarkRed"><span style="color: White"><em>You jump off of the enemy like a springboard.</em></span></span></p><p><span style="color: DarkRed"><span style="color: White"><em></em><strong>Encounter * </strong></span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong></strong></span></span><span style="color: DarkRed"><span style="color: White"><strong>Minor Action Melee</strong> 1</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Target:</strong> One creature</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Attack:</strong> Strength, Constitution, or Dexterity +2 vs. Reflex</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Hit:</strong> 1d8 + Strength modifier damage. You can make a jump check as a free action and draw no opportunity attack from the target.</span></span></p><p><span style="color: DarkRed"><span style="color: White"><em>Level 11:</em> +4 bonus</span></span></p><p><span style="color: DarkRed"><span style="color: White"><em>Level 21:</em> +6 bonus, 2d8 + Strength modifier damage</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Special:</strong> At character creation, choose Strength, Constitution, or Dexterity for the attack. This choice cannot later be changed.</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Powerful Kick </strong>(bullywug)</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Tier:</strong> Heroic</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Prerequisite:</strong> Bullywug race</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Benefit:</strong> When you hit a target with your Forceful Kick power, the target is knocked prone.</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span><span style="color: DarkRed"><span style="color: White"><strong>Thick-Skinned </strong>(bullywug)</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Tier: </strong>Heroic</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Prerequisite:</strong> Bullywug</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Benefit:</strong> You can use your Constitution modifier to determine your AC when not wearing heavy armor.</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span><span style="color: DarkRed"><span style="color: White"><strong>Noxious Air </strong>(bullywug)</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Tier:</strong>Paragon </span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Prerequisite:</strong> Bullywug race, Constitution 15</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Benefit:</strong> Subtract your Constitution modifier from any hit points regained by enemies in your rancid air aura. Enemies do not take damage from a negative result.[/sblock][sblock=Add/change the following from the Kobold Write-up in the MM]<span style="color: DarkRed"><span style="color: White"><strong>Vision:</strong> Darkvision</span></span></span></span></p><p><span style="color: DarkRed"><span style="color: White"><span style="color: DarkRed"><span style="color: White"><strong>Shifty:</strong> You can shift 2 squares as a move action.</span></span></span></span></p><p><span style="color: DarkRed"><span style="color: White"><span style="color: DarkRed"><span style="color: White"><strong>Careful Actions:</strong> You can use the <em>careful actions </em>encounterpower.</span></span></span></span></p><p><span style="color: DarkRed"><span style="color: White"><span style="color: DarkRed"><span style="color: White"></span></span></span></span></p><p><span style="color: DarkRed"><span style="color: White"><span style="color: DarkRed"><span style="color: White"><span style="color: DarkRed"><strong>CAREFUL ACTIONS</strong> Kobold Racial Power</span></span></span></span></span></p><p><span style="color: DarkRed"><span style="color: White"><em>You watch your back with extreme care.</em></span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Encounter * </strong></span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Minor Action Personal</strong></span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Effect:</strong> Until the end of your next turn, your actions do not trigger immediate actions or draw opportunity attacks.</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Sorcerous Kobold </strong>[kobold]</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Prerequisite:</strong> Kobold Sorcerer</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Benefit:</strong> You gain a +1 bonus to Charisma attacks and damage that adds your Charisma modifier.</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Dragonkin Kobold </strong>[kobold]</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Prerequisite:</strong> Kobold race</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Benefit:</strong> Replace your <em>careful actions </em>racial power with the dragonborn's <em>breath weapon </em>racial power. You can also take dragonborn racial feats.</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Covert Master </strong>[kobold]</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Tier:</strong> Epic</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Prerequisites:</strong> Kobold race</span></span></p><p><span style="color: DarkRed"><span style="color: White"><strong>Benefit:</strong> You can use your <em>careful actions </em>power as an at-will power.[/sblock]</span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White"></span></span></p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5017963, member: 63154"] Okay, here's what I would suggest :). It's what I've offered my players should they decide to use the race. [sblock=Add the following to the Bullywug write-up found in the MM2.] Skill Bonuses: +2 Endurance Powerful Leap: When jumping, the bullywug always counts as having a running start. It is not limited by speed when jumping. Forceful Kick: You have the [I]forceful kick [/I]power. [B][COLOR=DarkRed]FORCEFUL KICK [/COLOR][/B][COLOR=DarkRed]Bullywug Racial Power [COLOR=White][I]You jump off of the enemy like a springboard. [/I][B]Encounter * [/B][/COLOR][/COLOR][COLOR=DarkRed][COLOR=White][B]Minor Action Melee[/B] 1 [B]Target:[/B] One creature [B]Attack:[/B] Strength, Constitution, or Dexterity +2 vs. Reflex [B]Hit:[/B] 1d8 + Strength modifier damage. You can make a jump check as a free action and draw no opportunity attack from the target. [I]Level 11:[/I] +4 bonus [I]Level 21:[/I] +6 bonus, 2d8 + Strength modifier damage [B]Special:[/B] At character creation, choose Strength, Constitution, or Dexterity for the attack. This choice cannot later be changed. [B]Powerful Kick [/B](bullywug) [B]Tier:[/B] Heroic [B]Prerequisite:[/B] Bullywug race [B]Benefit:[/B] When you hit a target with your Forceful Kick power, the target is knocked prone. [/COLOR][/COLOR][COLOR=DarkRed][COLOR=White][B]Thick-Skinned [/B](bullywug) [B]Tier: [/B]Heroic [B]Prerequisite:[/B] Bullywug [B]Benefit:[/B] You can use your Constitution modifier to determine your AC when not wearing heavy armor. [/COLOR][/COLOR][COLOR=DarkRed][COLOR=White][B]Noxious Air [/B](bullywug) [B]Tier:[/B]Paragon [B]Prerequisite:[/B] Bullywug race, Constitution 15 [B]Benefit:[/B] Subtract your Constitution modifier from any hit points regained by enemies in your rancid air aura. Enemies do not take damage from a negative result.[/sblock][sblock=Add/change the following from the Kobold Write-up in the MM][COLOR=DarkRed][COLOR=White][B]Vision:[/B] Darkvision [B]Shifty:[/B] You can shift 2 squares as a move action. [B]Careful Actions:[/B] You can use the [I]careful actions [/I]encounterpower. [COLOR=DarkRed][B]CAREFUL ACTIONS[/B] Kobold Racial Power[/COLOR][/COLOR][/COLOR] [I]You watch your back with extreme care.[/I] [B]Encounter * Minor Action Personal Effect:[/B] Until the end of your next turn, your actions do not trigger immediate actions or draw opportunity attacks. [B]Sorcerous Kobold [/B][kobold] [B]Prerequisite:[/B] Kobold Sorcerer [B]Benefit:[/B] You gain a +1 bonus to Charisma attacks and damage that adds your Charisma modifier. [B]Dragonkin Kobold [/B][kobold] [B]Prerequisite:[/B] Kobold race [B]Benefit:[/B] Replace your [I]careful actions [/I]racial power with the dragonborn's [I]breath weapon [/I]racial power. You can also take dragonborn racial feats. [B]Covert Master [/B][kobold] [B]Tier:[/B] Epic [B]Prerequisites:[/B] Kobold race [B]Benefit:[/B] You can use your [I]careful actions [/I]power as an at-will power.[/sblock] [/COLOR][/COLOR] [/QUOTE]
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