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General Tabletop Discussion
*TTRPGs General
Making campaign settings promote better roleplaying/character interaction
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<blockquote data-quote="NewJeffCT" data-source="post: 5490877" data-attributes="member: 10784"><p>Sounds like a great campaign. However, I think a lot of the role-playing is driven by the DM and his or her personality and how they interact with the group, as well as the NPCs they create for their world. And, sometimes, it is just timing and chemistry.</p><p></p><p>A great DM can turn a bland setting into something memorable and special with just several interesting and colorful NPCs. If the DM comes up with some realistic reactions for the NPCs and villains and puts them in some interesting scenarios, they could be in the middle of a barren desert and it's fun. </p><p></p><p>A lot of people consider Kalamar a bland setting - however, I was a player in two terrific campaigns that took place in that setting, and nobody except the DM was familiar with the setting in the first campaign. We had some great epic combats in the campaign, but also sessions of excellent role-playing as well. In between those two campaigns, the group tried out several other settings that all tanked (Forgotten Realms, DragonLance, Conan world, ancient Greece, a couple of homebrews and maybe one or two others that I'm forgetting)</p><p></p><p>However, I don't think it was the setting. I think it was partly due to group chemistry and how everybody worked together at the table at the time. Between the two campaigns, there was some group turnover, so it might have just taken a while to get back in a groove again, and it just happened to be with Kalamar. (big group, DM plus 9-10 players)</p><p></p><p>Additionally, even a colorful and interesting setting can look bland in the hands of a mediocre DM who isn't capable of playing NPCs to their fullest capacity (like me)</p><p></p><p>However, I can also see your point in how the comfort level of the group with their in-game surroundings can also help them out a lot.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5490877, member: 10784"] Sounds like a great campaign. However, I think a lot of the role-playing is driven by the DM and his or her personality and how they interact with the group, as well as the NPCs they create for their world. And, sometimes, it is just timing and chemistry. A great DM can turn a bland setting into something memorable and special with just several interesting and colorful NPCs. If the DM comes up with some realistic reactions for the NPCs and villains and puts them in some interesting scenarios, they could be in the middle of a barren desert and it's fun. A lot of people consider Kalamar a bland setting - however, I was a player in two terrific campaigns that took place in that setting, and nobody except the DM was familiar with the setting in the first campaign. We had some great epic combats in the campaign, but also sessions of excellent role-playing as well. In between those two campaigns, the group tried out several other settings that all tanked (Forgotten Realms, DragonLance, Conan world, ancient Greece, a couple of homebrews and maybe one or two others that I'm forgetting) However, I don't think it was the setting. I think it was partly due to group chemistry and how everybody worked together at the table at the time. Between the two campaigns, there was some group turnover, so it might have just taken a while to get back in a groove again, and it just happened to be with Kalamar. (big group, DM plus 9-10 players) Additionally, even a colorful and interesting setting can look bland in the hands of a mediocre DM who isn't capable of playing NPCs to their fullest capacity (like me) However, I can also see your point in how the comfort level of the group with their in-game surroundings can also help them out a lot. [/QUOTE]
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