Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making campaign settings promote better roleplaying/character interaction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CuRoi" data-source="post: 5490996" data-attributes="member: 98032"><p>I believe a campaign I ran for many years qualifies. You can read the session logs at the bottom of this page: <a href="http://www.eyrurpg.com/old_site/logs.html" target="_blank">Eyru RPG: Tales - Fan Fiction and the Current Official Campaign</a></p><p> </p><p>Actually, the session logs taper off about half way through "Book One" and include nothing from Book Two where the players took up new PCs from long lost Eastern Continent and had to deal with all the bad nasty stuff the original series of PCs dealt with, but straight at its source. "Book Two" ends with the new crop of PCs finally uncovering the planar secrets to connecting to the homeland and joining up right where Book One leaves off - the original PCs facing a desperate battle against insurmountable odds.</p><p> </p><p>It took the better part of ten years for my players and I to create it all with a few breaks for other campaigns a Firefly game and what not (the session logs cover only 30 weeks but might give a good idea).</p><p> </p><p>Anyway, I set out to immerse the players in an environment and charge them with the "epic" campaign responsibilities from the start. The homeworld had lost magic (arcane and divine) and the PCs slowly discovered this was due to a nefarious clandestine group known as the Triumvirate. The players nearly all chose to play arcane / divine casters and were black sheep from the start. As they adventured, they awakened magic, skirmished with the evil forces and when it looked like they might succeed, the evil forces awakened the Giant-kin of the northern lands to wage war.</p><p> </p><p>It was long, intense and fraught with both epic battles and roleplay. The thing that made it work I think was the sense of discovery. At times I was too opaque and not so polished, but for the most part, the players really got into who their characters were and the enormous task they were pursuing. I also gave each a personalized Geas to pursue throughout the camapign that linked them to erstwhile allies in the Otherworld, land of the Fey. </p><p> </p><p>It was all also based loosely on Irish myth so the stories and places felt real in a certain sense. Using an actual language, Gaelic, gave things more weight than if I just made up random strings of letters. And the timelessness of the myths translated well into something the players could relate to.</p><p> </p><p>So compared to your experience, I think grounding it even loosely in real world history was important so players could relate, and also providing a real sense of purpose for the characters as well.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5490996, member: 98032"] I believe a campaign I ran for many years qualifies. You can read the session logs at the bottom of this page: [URL="http://www.eyrurpg.com/old_site/logs.html"]Eyru RPG: Tales - Fan Fiction and the Current Official Campaign[/URL] Actually, the session logs taper off about half way through "Book One" and include nothing from Book Two where the players took up new PCs from long lost Eastern Continent and had to deal with all the bad nasty stuff the original series of PCs dealt with, but straight at its source. "Book Two" ends with the new crop of PCs finally uncovering the planar secrets to connecting to the homeland and joining up right where Book One leaves off - the original PCs facing a desperate battle against insurmountable odds. It took the better part of ten years for my players and I to create it all with a few breaks for other campaigns a Firefly game and what not (the session logs cover only 30 weeks but might give a good idea). Anyway, I set out to immerse the players in an environment and charge them with the "epic" campaign responsibilities from the start. The homeworld had lost magic (arcane and divine) and the PCs slowly discovered this was due to a nefarious clandestine group known as the Triumvirate. The players nearly all chose to play arcane / divine casters and were black sheep from the start. As they adventured, they awakened magic, skirmished with the evil forces and when it looked like they might succeed, the evil forces awakened the Giant-kin of the northern lands to wage war. It was long, intense and fraught with both epic battles and roleplay. The thing that made it work I think was the sense of discovery. At times I was too opaque and not so polished, but for the most part, the players really got into who their characters were and the enormous task they were pursuing. I also gave each a personalized Geas to pursue throughout the camapign that linked them to erstwhile allies in the Otherworld, land of the Fey. It was all also based loosely on Irish myth so the stories and places felt real in a certain sense. Using an actual language, Gaelic, gave things more weight than if I just made up random strings of letters. And the timelessness of the myths translated well into something the players could relate to. So compared to your experience, I think grounding it even loosely in real world history was important so players could relate, and also providing a real sense of purpose for the characters as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making campaign settings promote better roleplaying/character interaction
Top